--
[ Picked text/plain from multipart/alternative ]
Since the last update that restricted the server's ability to execute any
commands on the client side, this feature is no longer something we can do.

-tsuehpsyde
SourceKills.com

On 8/1/07, Hell Master <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> I understand the need and have, in the past, used this method myself.
>   But I have also been on the player side and have seen the potential for
> abuse
>   and misuse. I want to connect to the server that _I_ want to connect to.
>
>   I don't need you doing me any favors and redirecting me to one of your
> other servers.
>
>   I am glad this feature is no longer available.
>
>
>
>
> Whisper <[EMAIL PROTECTED]> wrote:
>   --
> [ Picked text/plain from multipart/alternative ]
> Some of us do run multiple identical servers.
>
> Dust2
> Office
> Dust2/Office
> DeathMatch
> DeathMatch War Maps
> GunGame
> Popular Maps
> Fun Maps
>
> Thats just a sample of what we do, and we are not that big compared to
> some
> other GSP's
>
> And a redirection feature would help us utilise our server resources more
> effectively, especially when you host servers that provide quota free data
> usage for clients from a specific ISP.
>
> There are a few things that are not really issues when you run a handful
> of
> servers, but they do become rather large issues when you start running 50,
> 100, 400 Game Servers, then you have an issue.
>
> On 8/1/07, Wim Barelds wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Could you explain how this is a problem? Unless you have identical
> servers
> > I
> > probably wouldn't want to be redirected to your 24/7 cs_office server
> when
> > connecting to your de_ map rotation server that claims to still have
> free
> > slots but really doesn't have any free slots at all.
> >
> > On 8/1/07, ics wrote:
> > >
> > > Perhaps not. Maybe the player doesnt even know that there is another
> > > server and just goes to play to somewhere else.
> > >
> > > -ics
> > >
> > > Wim Barelds kirjoitti:
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > Id say the player sees server 1 is full on the server list and
> simply
> > > joins
> > > > server 2?
> > > >
> > > > On 8/1/07, moi eux wrote:
> > > >
> > > >> --
> > > >> [ Picked text/plain from multipart/alternative ]
> > > >>
> > > >> Hello everybody,
> > > >> We have 3 server with CSS (2 * 34 players and 1 * 24 players) and I
> > > search
> > > >> the best way to move a new player when a server is full to one of
> our
> > > other
> > > >> server is free.
> > > >> Explication: if the first server 34/01 is full the new player going
> > > >> automatically to the 34/02 and if the 34/02 is full the player move
> > to
> > > the
> > > >> 24/01. Do you now the best way to do this?.
> > > >> Thanks' a lot for your response.
> > > >> @+
> > > >> Hervé
> > > >> _________________________________________________________________
> > > >> Le blog Messenger de Michel, candidat de la Nouvelle Star :
> analyse,
> > > news,
> > > >> coulisses… A découvrir !
> > > >> http://michel-nouvelle-star2007.spaces.live.com/
> > > >> --
> > > >>
> > > >> _______________________________________________
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> > > >>
> > > >>
> > > >
> > > >
> > > >
> > > > --
> > > > ___________________________
> > > > Wim 'TheUnknownFactor' Barelds
> > > > [EMAIL PROTECTED]
> > > > --
> > > >
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> > >
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> >
> >
> >
> > --
> > ___________________________
> > Wim 'TheUnknownFactor' Barelds
> > [EMAIL PROTECTED]
> > --
> >
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