How hard is it to fix a server side for a freaking gaming server. This isn't restructuring the entire freaking game. This has been going on for two years, I know valve as a company isn't getting paid for this, but I'd rather pay valve rather than see the thing in a shitty state.
On 8/1/07, Ondřej Hošek <[EMAIL PROTECTED]> wrote: > FreeBSD, OpenBSD, NetBSD, Darwin... and I don't speak of the historical > BSDs. > > Sure, no more worries. :-P > > I do agree that it sucks to support hundreds of systems with different > versions of all sorts of libraries, but I bet there are people in the > BSD camps who are up for more bleeding edge stuff, while others rather > stay conservative with yesterday's C library. What does this give you? > Absolutely the same situation as the bulk of Linux distributions: > different versions of everything. > > With Linux, at least the kernel is more or less the same. > > ~~ Ondra > > P.S. I doubt BSD binaries are worth it until Linux support is > more-than-decent, as Linux has a /slightly/ larger userbase. Fixing > Linux should therefore be a higher priority than getting out > one-quarter-broken binaries for yet another platform. > > On 01.08.07 16:34 Uhr, kama wrote: > > Wouldnt that be sweet? No more worries about different distributions... ;p > > > > /Bjorn > > > > On Tue, 31 Jul 2007, M. Kraaij wrote: > > > > > >> Are BSD binaries an option, Alfred? > >> > >> ----- Original Message ----- > >> From: "Alfred Reynolds" <[EMAIL PROTECTED]> > >> To: <[email protected]> > >> Sent: Tuesday, July 31, 2007 6:15 PM > >> Subject: RE: [hlds_linux] Alfred We Need Your Help > >> > >> > >> > >>> Our linux platforms are aimed at being stable development platforms, NOT > >>> at being production servers. You would be much better served by having > >>> the guys on this list that run server farm chip in. > >>> > >>> We run Slackware 9.0 with a 2.6.21.5 kernel for the dev platform and we > >>> have Debian etch on a test machine. Both machines are SMP. > >>> > >>> - Alfred > >>> > >>> tsuehpsyde wrote: > >>> > >>>> -- > >>>> [ Picked text/plain from multipart/alternative ] > >>>> Alfred, > >>>> > >>>> I don't mean to direct this straight to you, but you're the only real > >>>> contact within VALVe we have that actually gives us information or > >>>> takes our advice/suggestions on this mailing list. With that said, > >>>> can we get some > >>>> sort of straight forward answer as to the recommended platform or > >>>> configuration for SourceDS for Linux? I realize that Linux does take > >>>> a back > >>>> seat to Windows as far as SourceDS goes (look at the incident a year > >>>> or so > >>>> ago when VALVe released a linux update that would not even start in a > >>>> vanilla state), but some sort of input would at least help us get on > >>>> the > >>>> right track. > >>>> > >>>> These are the three core questions I would like to see answered by > >>>> Alfred or someone else directly from VALVe and not a third party: > >>>> > >>>> 1. What distribution of Linux does VALVe use for testing and > >>>> deployment? > >>>> > >>>> 2. What kernel version (and also patches if applicable) are used in > >>>> this > >>>> platform? Also, can we get the kernel configuration, or even the > >>>> kernel's .config file? > >>>> > >>>> 3. What other system packages and versions core to the OS (glibc, > >>>> etc.) are > >>>> used? > >>>> > >>>> Those three questions, I don't think, are asking a lot from VALVe, > >>>> considering the amount of time and money we put into hosting the > >>>> game. I > >>>> don't like the idea, but I'd down-grade packages as needed on my > >>>> servers to > >>>> keep things running smoothly. Also, I'm not sure *what* you guys are > >>>> doing, > >>>> but it seems that the updates are a back and forth game with my > >>>> ability to > >>>> renice my game server processes to -20 (if set, both game servers > >>>> spike to 99% CPU used). This is a core functionality to my servers, > >>>> and I (as well as > >>>> other Source administrators) would really appreciate having it fixed. > >>>> It > >>>> appears on my servers when two game server processes are set as -20. > >>>> However, with one set to -20 and the other left at 0, it's fine. > >>>> Again, this fixes/breaks with updates on and off and is sort of > >>>> frustrating since > >>>> setting the process priority is written into my scripts, and I have to > >>>> remove it every time it breaks (and game server performance suffers > >>>> from > >>>> it). > >>>> > >>>> Thanks for your time, > >>>> > >>>> -tsuehpsyde > >>>> SourceKills.com > >>>> -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- Vlad Fadyeyev e-Plutonia Inc. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

