How hard is it to fix a server side for a freaking gaming server. This
isn't restructuring the entire freaking game. This has been going on
for two years, I know valve as a company isn't getting paid for this,
but I'd rather pay valve rather than see the thing in a shitty state.

On 8/1/07, Ondřej Hošek <[EMAIL PROTECTED]> wrote:
> FreeBSD, OpenBSD, NetBSD, Darwin... and I don't speak of the historical
> BSDs.
>
> Sure, no more worries. :-P
>
> I do agree that it sucks to support hundreds of systems with different
> versions of all sorts of libraries, but I bet there are people in the
> BSD camps who are up for more bleeding edge stuff, while others rather
> stay conservative with yesterday's C library. What does this give you?
> Absolutely the same situation as the bulk of Linux distributions:
> different versions of everything.
>
> With Linux, at least the kernel is more or less the same.
>
> ~~ Ondra
>
> P.S. I doubt BSD binaries are worth it until Linux support is
> more-than-decent, as Linux has a /slightly/ larger userbase. Fixing
> Linux should therefore be a higher priority than getting out
> one-quarter-broken binaries for yet another platform.
>
> On 01.08.07 16:34 Uhr, kama wrote:
> > Wouldnt that be sweet? No more worries about different distributions... ;p
> >
> > /Bjorn
> >
> > On Tue, 31 Jul 2007, M. Kraaij wrote:
> >
> >
> >> Are BSD binaries an option, Alfred?
> >>
> >> ----- Original Message -----
> >> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> >> To: <[email protected]>
> >> Sent: Tuesday, July 31, 2007 6:15 PM
> >> Subject: RE: [hlds_linux] Alfred We Need Your Help
> >>
> >>
> >>
> >>> Our linux platforms are aimed at being stable development platforms, NOT
> >>> at being production servers. You would be much better served by having
> >>> the guys on this list that run server farm chip in.
> >>>
> >>> We run Slackware 9.0 with a 2.6.21.5 kernel for the dev platform and we
> >>> have Debian etch on a test machine. Both machines are SMP.
> >>>
> >>> - Alfred
> >>>
> >>> tsuehpsyde wrote:
> >>>
> >>>> --
> >>>> [ Picked text/plain from multipart/alternative ]
> >>>> Alfred,
> >>>>
> >>>> I don't mean to direct this straight to you, but you're the only real
> >>>> contact within VALVe we have that actually gives us information or
> >>>> takes our advice/suggestions on this mailing list. With that said,
> >>>> can we get some
> >>>> sort of straight forward answer as to the recommended platform or
> >>>> configuration for SourceDS for Linux? I realize that Linux does take
> >>>> a back
> >>>> seat to Windows as far as SourceDS goes (look at the incident a year
> >>>> or so
> >>>> ago when VALVe released a linux update that would not even start in a
> >>>> vanilla state), but some sort of input would at least help us get on
> >>>> the
> >>>> right track.
> >>>>
> >>>> These are the three core questions I would like to see answered by
> >>>> Alfred or someone else directly from VALVe and not a third party:
> >>>>
> >>>> 1. What distribution of Linux does VALVe use for testing and
> >>>> deployment?
> >>>>
> >>>> 2. What kernel version (and also patches if applicable) are used in
> >>>> this
> >>>> platform? Also, can we get the kernel configuration, or even the
> >>>> kernel's .config file?
> >>>>
> >>>> 3. What other system packages and versions core to the OS (glibc,
> >>>> etc.) are
> >>>> used?
> >>>>
> >>>> Those three questions, I don't think, are asking a lot from VALVe,
> >>>> considering the amount of time and money we put into hosting the
> >>>> game. I
> >>>> don't like the idea, but I'd down-grade packages as needed on my
> >>>> servers to
> >>>> keep things running smoothly. Also, I'm not sure *what* you guys are
> >>>> doing,
> >>>> but it seems that the updates are a back and forth game with my
> >>>> ability to
> >>>> renice my game server processes to -20 (if set, both game servers
> >>>> spike to 99% CPU used). This is a core functionality to my servers,
> >>>> and I (as well as
> >>>> other Source administrators) would really appreciate having it fixed.
> >>>> It
> >>>> appears on my servers when two game server processes are set as -20.
> >>>> However, with one set to -20 and the other left at 0, it's fine.
> >>>> Again, this fixes/breaks with updates on and off and is sort of
> >>>> frustrating since
> >>>> setting the process priority is written into my scripts, and I have to
> >>>> remove it every time it breaks (and game server performance suffers
> >>>> from
> >>>> it).
> >>>>
> >>>> Thanks for your time,
> >>>>
> >>>> -tsuehpsyde
> >>>> SourceKills.com
> >>>> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>


--
Vlad Fadyeyev
e-Plutonia Inc.
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to