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I forgot to add, that there are probably many of you out there already doing
exactly what I have suggested.

On 9/7/07, Guy Watkins <[EMAIL PROTECTED]> wrote:
>
> } -----Original Message-----
> } From: [EMAIL PROTECTED] [mailto:hlds_linux-
> } [EMAIL PROTECTED] On Behalf Of Whisper
> } Sent: Friday, September 07, 2007 12:39 AM
> } To: [email protected]; HLDS
> } Subject: [hlds_linux] Reducing Cheats on Servers
> }
> } --
> } [ Picked text/plain from multipart/alternative ]
> } The following is only our point of view, your mileage may vary.
> }
> } It is becoming increasingly apparent to us that the majority of the
> cheats
> } we see on our Counter-Strike:Source servers are coming from NetCafe
> } Accounts.
> }
> } VAC for the most part seems to be working as a deterrent to the majority
> } of
> } normal users. I do not have access to VAC banning stats, but for all I
> } know
> } it maybe banning boatloads of players.
> }
> } The main problem here is, VAC's delayed banning system has no effect
> } whatsoever on NetCafe Accounts, as it is a simple case for a NetCafe
> users
> } to log out of the STEAM account they are using at the NetCafe and then
> log
> } back in when they have been banned from a server by an admins and renter
> } the
> } server with a new STEAM_ID, and in any case, who cares about being VAC
> } banned if you effectively have unlimited access to STEAM_ID's that
> aren't
> } yours any how?
> }
> } Here is the thing though, most Netcafes are connected to the Internet
> via
> } Static IP's.
> }
> } It is a rather trivial task to go through the logs with a program like
> } HLStatsX and run a query that generates a list of STEAM_ID's on a per IP
> } basis.
> }
> } Then you check to see which IP's have lots of STEAM_ID's attached to
> them,
> } and then you add those IP addresses to your banned_ip.cfg file and run
> it
> } at
> } server start, instant mass reduction of cheats you will see on your
> } server.
> }
> } If you want to be sure, just do a traceroute to the IP in question just
> to
> } be sure you are not wiping a college or university out, but most often
> you
> } will find that these are not going to have Netcafe accounts associated
> } with
> } them anyhow.
> }
> } But you can be almost certain that if you see more than 20 STEAM_ID's
> } originating from the 1 IP address, you have found a NetCafe that is
> using
> } your servers.
> }
> } Now the problem for Valve, is if lots of Game Server Providers start IP
> } banning NetCafes from their servers, it instantly devalues Valves
> NetCafe
> } program, since the NetCafe users will find it increasingly difficult to
> } find
> } servers to play on the Internet. In fact it is my understanding that if
> } you
> } IP ban, then your servers will no longer even come up on that IP's
> server
> } browser, they will either not show up at all, or they show up as not
> } responding, in either case the result is the same.
> }
> } I do not have a simple answer to this, but whilst delayed banning
> exists,
> } there is no other way to stop cheats on servers who have effectively
> } unlimited access to STEAM Accounts, other than to IP ban them.
> }
> } Thoughts?
> } --
>
> Wow, that explains something I see.  When someone says "please ban
> <user>",
> the user just says "ban me lol".  Or something similar.  I was assuming
> they
> must have a keygen and did not care because they could generate a new key
> quickly.  I would love to see someone post a list of IPs to ban.  I would
> ban them at the firewall.
>
> I really do wish Valve would ban cheaters instantly.  The aim bots are
> perfect and really ****up the game for everyone else.
>
> I guess when I see someone cheating I should ban the user and IP address.
> But as you say, the NetCafe would become useless over time.
>
> Guy
>
>
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