--
[ Picked text/plain from multipart/alternative ]
It was just an sql query I got 1 of the db guys to run on the STEAM_ID
database

On 9/7/07, Stephan Strecker <[EMAIL PROTECTED]> wrote:
>
> @whisper
>
> Is it possible, that u share your tool for cheching the hlstats-database?
>
> Thx
> steve
>
> -----Ursprüngliche Nachricht-----
> Von: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper
> Gesendet: Freitag, 7. September 2007 14:56
> An: [email protected]
> Betreff: Re: [hlds_linux] Reducing Cheats on Servers
>
> --
> [ Picked text/plain from multipart/alternative ]
> What I personally would like to know is if others are seeing the same
> pattern we are?
>
> I don't know how many of you are setup to do the analysis I asked about,
> and
> if you do not have the systems in place, then it suddenly becomes a
> non-trivial task to work out.
>
> On 9/7/07, Dan Offord <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > What is really needed then is a project liked SteamBans but, only bans
> the
> > IP's of cheaters shared between hosts.
> > If they do indeed have multiple ip's then a mass ban via servers would
> > make
> > cafe owners think twice about it all.
> >
> >
> > On 07/09/2007, Crazy Canucks <[EMAIL PROTECTED]> wrote:
> > >
> > > Personally I think you should ip ban.  It's up to the NetCafe
> operators
> > > to make sure cheats aren't being installed and used on their machines.
> > > Maybe if they find their clients unable to access servers they will
> get
> > > the hint and start using proper security and policing on their
> > machines...
> > >
> > > Drek
> > >
> > > Guy Watkins wrote:
> > > > } -----Original Message-----
> > > > } From: [EMAIL PROTECTED] [mailto:hlds_linux-
> > > > } [EMAIL PROTECTED] On Behalf Of Whisper
> > > > } Sent: Friday, September 07, 2007 12:39 AM
> > > > } To: [email protected]; HLDS
> > > > } Subject: [hlds_linux] Reducing Cheats on Servers
> > > > }
> > > > } --
> > > > } [ Picked text/plain from multipart/alternative ]
> > > > } The following is only our point of view, your mileage may vary.
> > > > }
> > > > } It is becoming increasingly apparent to us that the majority of
> the
> > > cheats
> > > > } we see on our Counter-Strike:Source servers are coming from
> NetCafe
> > > > } Accounts.
> > > > }
> > > > } VAC for the most part seems to be working as a deterrent to the
> > > majority
> > > > } of
> > > > } normal users. I do not have access to VAC banning stats, but for
> all
> > I
> > > > } know
> > > > } it maybe banning boatloads of players.
> > > > }
> > > > } The main problem here is, VAC's delayed banning system has no
> effect
> > > > } whatsoever on NetCafe Accounts, as it is a simple case for a
> NetCafe
> > > users
> > > > } to log out of the STEAM account they are using at the NetCafe and
> > then
> > > log
> > > > } back in when they have been banned from a server by an admins and
> > > renter
> > > > } the
> > > > } server with a new STEAM_ID, and in any case, who cares about being
> > VAC
> > > > } banned if you effectively have unlimited access to STEAM_ID's that
> > > aren't
> > > > } yours any how?
> > > > }
> > > > } Here is the thing though, most Netcafes are connected to the
> > Internet
> > > via
> > > > } Static IP's.
> > > > }
> > > > } It is a rather trivial task to go through the logs with a program
> > like
> > > > } HLStatsX and run a query that generates a list of STEAM_ID's on a
> > per
> > > IP
> > > > } basis.
> > > > }
> > > > } Then you check to see which IP's have lots of STEAM_ID's attached
> to
> > > them,
> > > > } and then you add those IP addresses to your banned_ip.cfg file and
> > run
> > > it
> > > > } at
> > > > } server start, instant mass reduction of cheats you will see on
> your
> > > > } server.
> > > > }
> > > > } If you want to be sure, just do a traceroute to the IP in question
> > > just to
> > > > } be sure you are not wiping a college or university out, but most
> > often
> > > you
> > > > } will find that these are not going to have Netcafe accounts
> > associated
> > > > } with
> > > > } them anyhow.
> > > > }
> > > > } But you can be almost certain that if you see more than 20
> > STEAM_ID's
> > > > } originating from the 1 IP address, you have found a NetCafe that
> is
> > > using
> > > > } your servers.
> > > > }
> > > > } Now the problem for Valve, is if lots of Game Server Providers
> start
> > > IP
> > > > } banning NetCafes from their servers, it instantly devalues Valves
> > > NetCafe
> > > > } program, since the NetCafe users will find it increasingly
> difficult
> > > to
> > > > } find
> > > > } servers to play on the Internet. In fact it is my understanding
> that
> > > if
> > > > } you
> > > > } IP ban, then your servers will no longer even come up on that IP's
> > > server
> > > > } browser, they will either not show up at all, or they show up as
> not
> > > > } responding, in either case the result is the same.
> > > > }
> > > > } I do not have a simple answer to this, but whilst delayed banning
> > > exists,
> > > > } there is no other way to stop cheats on servers who have
> effectively
> > > > } unlimited access to STEAM Accounts, other than to IP ban them.
> > > > }
> > > > } Thoughts?
> > > > } --
> > > >
> > > > Wow, that explains something I see.  When someone says "please ban
> > > <user>",
> > > > the user just says "ban me lol".  Or something similar.  I was
> > assuming
> > > they
> > > > must have a keygen and did not care because they could generate a
> new
> > > key
> > > > quickly.  I would love to see someone post a list of IPs to ban.  I
> > > would
> > > > ban them at the firewall.
> > > >
> > > > I really do wish Valve would ban cheaters instantly.  The aim bots
> are
> > > > perfect and really ****up the game for everyone else.
> > > >
> > > > I guess when I see someone cheating I should ban the user and IP
> > > address.
> > > > But as you say, the NetCafe would become useless over time.
> > > >
> > > > Guy
> > > >
> > > >
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> > > >
> > >
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> >
> >
> >
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