Doesn't work on my non-SSE2 server. [EMAIL PROTECTED] orangebox2]# ./srcds_run -console -game tf -ip 202.172.112.196 -port 27015 -maxplayers 24 -tickrate 100 -pingboost 3 -fps_max 500 +map ctf_2fort -debug Auto detecting CPU Using AMD Optimised binary. Enabling debug mode Auto-restarting the server on crash
Console initialized. Game.dll loaded for "Team Fortress" Particles: Missing 'particles/error.pcf' maxplayers set to 24 Unknown command "startupmenu" Network: IP 202.172.112.196, mode MP, dedicated Yes, ports 27015 SV / 27005 CL ConVarRef room_type doesn't point to an existing ConVar exec: couldn't exec skill1.cfg Executing dedicated server config file Model models/Gibs/wood_gib01e.mdl not found and models/error.mdl couldn't be loadedModel models/Gibs/wood_gib01e.mdl not found and models/error.mdl couldn't be loaded cat: hlds.12451.pid: No such file or directory email debug.log to [EMAIL PROTECTED] Fri Sep 28 22:31:59 EST 2007: Server restart in 10 seconds Fri Sep 28 22:32:01 EST 2007: Server Quit -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Guy Watkins Sent: Thursday, 27 September 2007 11:12 AM To: [email protected]; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: RE: [hlds_linux] Team Fortress 2 Updated Just so you know, the server still does not run on a P3 (non sse2). } -----Original Message----- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Jason Ruymen } Sent: Wednesday, September 26, 2007 8:45 PM } To: [EMAIL PROTECTED]; [email protected]; } [EMAIL PROTECTED] } Subject: [hlds_linux] Team Fortress 2 Updated } } This is a multi-part message in MIME format. } -- } [ Picked text/plain from multipart/alternative ] } A required update for Team Fortress 2 has just been released. Please } run hldsupdatetool to receive the updates. The specific changes } include: } } - Fixed a crash with ATI cards running on Vista } - Fixed a networking problem that could cause a crash certain types of } home networking hardware with out of date firmware installed } - Fixed a networking problem that could cause some animation jittering } - Fixed bug causing incorrect .dem files to be written (all files after } first .dem file would be corrupted) } - Fixed bug with placement of teleporters that could result in players } being unable to move } - Removed mp_friendlyfire cvar for servers. Team Fortress 2 breaks in a } number of ways if this is on } - Fixed some truncated strings in the destroy menu } - Spectators can now see all player classes in the scoreboard } - When a round finishes, if there's less than 5 minutes left on the } timelimit, the server now goes ahead and switches level right away, } instead of going into Sudden Death } - The affinity of the main thread is not set explicitly for dedicated } servers. This will properly load balance multiple instances of the } dedicated server running on a multi-processor machine. The affinity is } still set to CPU 1 for clients and listen servers } - Fixed crash on startup } - Fixed crash caused by .dlls being loaded from the user's path, instead } of from the install directory } } Jason } } -- } } _______________________________________________ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

