Doesn't work on my non-SSE2 server.

[EMAIL PROTECTED] orangebox2]# ./srcds_run -console -game tf -ip 202.172.112.196
-port 27015 -maxplayers 24 -tickrate 100 -pingboost 3 -fps_max 500 +map
ctf_2fort -debug
Auto detecting CPU
Using AMD Optimised binary.
Enabling debug mode
Auto-restarting the server on crash

Console initialized.
Game.dll loaded for "Team Fortress"
Particles: Missing 'particles/error.pcf'
maxplayers set to 24
Unknown command "startupmenu"
Network: IP 202.172.112.196, mode MP, dedicated Yes, ports 27015 SV / 27005
CL
ConVarRef room_type doesn't point to an existing ConVar
exec: couldn't exec skill1.cfg
Executing dedicated server config file
Model models/Gibs/wood_gib01e.mdl not found and models/error.mdl couldn't be
loadedModel models/Gibs/wood_gib01e.mdl not found and models/error.mdl
couldn't be loaded
cat: hlds.12451.pid: No such file or directory
email debug.log to [EMAIL PROTECTED]
Fri Sep 28 22:31:59 EST 2007: Server restart in 10 seconds
Fri Sep 28 22:32:01 EST 2007: Server Quit

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Guy Watkins
Sent: Thursday, 27 September 2007 11:12 AM
To: [email protected]; [EMAIL PROTECTED];
[EMAIL PROTECTED]
Subject: RE: [hlds_linux] Team Fortress 2 Updated

Just so you know, the server still does not run on a P3 (non sse2).

} -----Original Message-----
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of Jason Ruymen
} Sent: Wednesday, September 26, 2007 8:45 PM
} To: [EMAIL PROTECTED]; [email protected];
} [EMAIL PROTECTED]
} Subject: [hlds_linux] Team Fortress 2 Updated
}
} This is a multi-part message in MIME format.
} --
} [ Picked text/plain from multipart/alternative ]
} A required update for Team Fortress 2 has just been released.  Please
} run hldsupdatetool to receive the updates.  The specific changes
} include:
}
} - Fixed a crash with ATI cards running on Vista
} - Fixed a networking problem that could cause a crash certain types of
} home networking hardware with out of date firmware installed
} - Fixed a networking problem that could cause some animation jittering
} - Fixed bug causing incorrect .dem files to be written (all files after
} first .dem file would be corrupted)
} - Fixed bug with placement of teleporters that could result in players
} being unable to move
} - Removed mp_friendlyfire cvar for servers. Team Fortress 2 breaks in a
} number of ways if this is on
} - Fixed some truncated strings in the destroy menu
} - Spectators can now see all player classes in the scoreboard
} - When a round finishes, if there's less than 5 minutes left on the
} timelimit, the server now goes ahead and switches level right away,
} instead of going into Sudden Death
} - The affinity of the main thread is not set explicitly for dedicated
} servers. This will properly load balance multiple instances of the
} dedicated server running on a multi-processor machine. The affinity is
} still set to CPU 1 for clients and listen servers
} - Fixed crash on startup
} - Fixed crash caused by .dlls being loaded from the user's path, instead
} of from the install directory
}
} Jason
}
} --
}
} _______________________________________________
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