Well, if that's the case, then the simple fix for now should be to just double up the cycle, ie:
cp_gravelpit cp_gravelpit cp_dustbowl cp_dustbowl cp_granary cp_granary etc etc ---- Original message ---- >Date: Mon, 1 Oct 2007 00:40:26 -0700 >From: "Kevin Ottalini" <[EMAIL PROTECTED]> >Subject: [hlds_linux] TF2 server keeps skipping maps >To: <[email protected]> > >cc'd on the linux list too > >> My Win32 TF2 server has all the TF2 maps in the stock sequence but since >> the last update it keeps skipping every other map, the following table >> shows the order that the maps keep going in: >> >> cp_gravelpit 1,4,7 >> cp_dustbowl >> cp_granary 2,5,8 >> cp_well >> ctf_2fort 3,6,9 >> tc_hydro >> >> I manually changed to cp_well but the skipping resumed immediately on the >> next map change. >> >> SO, I created a mapcycle2.txt with a slight shuffle and now the maps run: >> >> cp_dustbowl 1,4,7 >> cp_granary >> cp_well 2,5,8 >> ctf_2fort >> tc_hydro 3,6,9 >> cp_gravelpit >> >> so TF2 only likes odd maps at the moment ... >> >> > > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

