Well, if that's the case, then the simple fix for now should be to just double 
up the cycle, ie:

cp_gravelpit
cp_gravelpit
cp_dustbowl
cp_dustbowl
cp_granary
cp_granary
etc
etc


---- Original message ----
>Date: Mon, 1 Oct 2007 00:40:26 -0700
>From: "Kevin Ottalini" <[EMAIL PROTECTED]>
>Subject: [hlds_linux] TF2 server keeps skipping maps
>To: <[email protected]>
>
>cc'd on the linux list too
>
>> My Win32 TF2 server has all the TF2 maps in the stock sequence but since
>> the last update it keeps skipping every other map, the following table
>> shows the order that the maps keep going in:
>>
>> cp_gravelpit 1,4,7
>> cp_dustbowl
>> cp_granary 2,5,8
>> cp_well
>> ctf_2fort 3,6,9
>> tc_hydro
>>
>> I manually changed to cp_well but the skipping resumed immediately on the
>> next map change.
>>
>> SO, I created a mapcycle2.txt with a slight shuffle and now the maps run:
>>
>> cp_dustbowl 1,4,7
>> cp_granary
>> cp_well 2,5,8
>> ctf_2fort
>> tc_hydro 3,6,9
>> cp_gravelpit
>>
>> so TF2 only likes odd maps at the moment ...
>>
>>
>
>
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