I can't find it in my logs, but I remember seeing the map changing twice
at the same time in my server console. That would explain why it is
skipping maps.
--
[ Picked text/plain from multipart/alternative ]
Not a bug, A FEATURE :p

On 10/2/07, Kevin Ottalini <[EMAIL PROTECTED]> wrote:

unfortunately there is a bug in SRCDS that prevents any duplicate map
names
in the mapcyclefile, the mapcycle will loop immediately on the first
duplicate.

Mike D. promised to look at this but he's a little busy right now.


----- Original Message -----
From: "Michael McKoy" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, October 01, 2007 6:42 AM
Subject: Re: [hlds_linux] TF2 server keeps skipping maps



Well, if that's the case, then the simple fix for now should be to just
double up the cycle, ie:

cp_gravelpit
cp_gravelpit
cp_dustbowl
cp_dustbowl
cp_granary
cp_granary
etc
etc


---- Original message ----

Date: Mon, 1 Oct 2007 00:40:26 -0700
From: "Kevin Ottalini" <[EMAIL PROTECTED]>
Subject: [hlds_linux] TF2 server keeps skipping maps
To: <[email protected]>

cc'd on the linux list too


My Win32 TF2 server has all the TF2 maps in the stock sequence but

since

the last update it keeps skipping every other map, the following table
shows the order that the maps keep going in:

cp_gravelpit 1,4,7
cp_dustbowl
cp_granary 2,5,8
cp_well
ctf_2fort 3,6,9
tc_hydro

I manually changed to cp_well but the skipping resumed immediately on
the
next map change.

SO, I created a mapcycle2.txt with a slight shuffle and now the maps
run:

cp_dustbowl 1,4,7
cp_granary
cp_well 2,5,8
ctf_2fort
tc_hydro 3,6,9
cp_gravelpit

so TF2 only likes odd maps at the moment ...



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