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[ Picked text/plain from multipart/alternative ]
Not a bug, A FEATURE :p

On 10/2/07, Kevin Ottalini <[EMAIL PROTECTED]> wrote:
>
> unfortunately there is a bug in SRCDS that prevents any duplicate map
> names
> in the mapcyclefile, the mapcycle will loop immediately on the first
> duplicate.
>
> Mike D. promised to look at this but he's a little busy right now.
>
>
> ----- Original Message -----
> From: "Michael McKoy" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Monday, October 01, 2007 6:42 AM
> Subject: Re: [hlds_linux] TF2 server keeps skipping maps
>
>
> > Well, if that's the case, then the simple fix for now should be to just
> > double up the cycle, ie:
> >
> > cp_gravelpit
> > cp_gravelpit
> > cp_dustbowl
> > cp_dustbowl
> > cp_granary
> > cp_granary
> > etc
> > etc
> >
> >
> > ---- Original message ----
> >>Date: Mon, 1 Oct 2007 00:40:26 -0700
> >>From: "Kevin Ottalini" <[EMAIL PROTECTED]>
> >>Subject: [hlds_linux] TF2 server keeps skipping maps
> >>To: <[email protected]>
> >>
> >>cc'd on the linux list too
> >>
> >>> My Win32 TF2 server has all the TF2 maps in the stock sequence but
> since
> >>> the last update it keeps skipping every other map, the following table
> >>> shows the order that the maps keep going in:
> >>>
> >>> cp_gravelpit 1,4,7
> >>> cp_dustbowl
> >>> cp_granary 2,5,8
> >>> cp_well
> >>> ctf_2fort 3,6,9
> >>> tc_hydro
> >>>
> >>> I manually changed to cp_well but the skipping resumed immediately on
> >>> the
> >>> next map change.
> >>>
> >>> SO, I created a mapcycle2.txt with a slight shuffle and now the maps
> >>> run:
> >>>
> >>> cp_dustbowl 1,4,7
> >>> cp_granary
> >>> cp_well 2,5,8
> >>> ctf_2fort
> >>> tc_hydro 3,6,9
> >>> cp_gravelpit
> >>>
> >>> so TF2 only likes odd maps at the moment ...
> >>>
> >>>
> >>
> >>
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> >
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>
>
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