I think its something to do with the linux coders that are having a problem with the new source server code.
On 10/18/07, Kevin Karan <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > I want to add to this I installed win on this box (a P3) for the hell of it > and its working peechy. Infact with a FULL server of 24 players I sit at > 15%CPU. Im sick of hearing people tell me this hardware needs to be retired > when I CAN RUN 4 FULL TF2 SERVERS ON THIS MACHINE. > > On 10/7/07, cj_ <[EMAIL PROTECTED]> wrote: > > > > Original message from Guy Watkins: > > > > > It looks like you added the "y". It should be ".code32". > > > > My bad, vi misfire. > > > > I get no errors running this code, so apparently my CPU does in fact > > support FCMOV. I still get the bad bone weight errors and crash on spawn > > with the following error repeated twice: > > > > IVP Failed at /home/chrisg/staging/src/ivp/ivp_utility/ivu_vhash.cxx 157 > > > > > > -- > > cj_ > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

