Understood. Thank you for the good explaination. =)

On Thu, 18 Oct 2007 17:15:30 -0300, you wrote:

>Valve games have always been, in a large part, about the mods.  If you
>want to make your own mod, you can, if you want to use mods like AMX Mod
>X to change game play, or completely change the game, that is also
>something you can do, and have fun doing it without being attacked, or
>banned for being a cheater.
>
>Valve's "mod friendly" attitude is a big part of what has made the
>Half-Life series, and the hundreds of mods that people have made for it,
>one of the best selling game franchises in the history of gaming.
>
>If people want to experiment with servers that are larger than the
>default cap, or mod the game in any way, I think it is in Valve's best
>interests to allow them to do that, and support them if and how they
>can.  If it sucks, not very many people will do it, if it creates more
>fun and mayhem, it will only add to the game's popularity, and that will
>only be a good thing for Valve.
>
>Drek
>
>escapedturkey wrote:
>> I'm curious. Why would you want to 'beat the slot limit'? The gameplay
>> is designed for 24 or less. In fact, it plays best with even less than
>> 24 players -- gameplay, network, strategy wise.
>>
>> Why not play the game the way the developers intended?
>>
>> Thank you. =)
>>
>> On Thu, 18 Oct 2007 16:10:04 +0200, you wrote:
>>
>>
>>
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>
>
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