Understood. Thank you for the good explaination. =) On Thu, 18 Oct 2007 17:15:30 -0300, you wrote:
>Valve games have always been, in a large part, about the mods. If you >want to make your own mod, you can, if you want to use mods like AMX Mod >X to change game play, or completely change the game, that is also >something you can do, and have fun doing it without being attacked, or >banned for being a cheater. > >Valve's "mod friendly" attitude is a big part of what has made the >Half-Life series, and the hundreds of mods that people have made for it, >one of the best selling game franchises in the history of gaming. > >If people want to experiment with servers that are larger than the >default cap, or mod the game in any way, I think it is in Valve's best >interests to allow them to do that, and support them if and how they >can. If it sucks, not very many people will do it, if it creates more >fun and mayhem, it will only add to the game's popularity, and that will >only be a good thing for Valve. > >Drek > >escapedturkey wrote: >> I'm curious. Why would you want to 'beat the slot limit'? The gameplay >> is designed for 24 or less. In fact, it plays best with even less than >> 24 players -- gameplay, network, strategy wise. >> >> Why not play the game the way the developers intended? >> >> Thank you. =) >> >> On Thu, 18 Oct 2007 16:10:04 +0200, you wrote: >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

