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[ Picked text/plain from multipart/alternative ]
i second the motion of having the cap raised to at least 25. I've had to
drop my public slots to 22 in order to have reserved slots (which is how i
pay for the server) and still having even teams when no admins are on.

On 10/18/07, Andreas Grimm <[EMAIL PROTECTED]> wrote:
>
> 32 would be nicer
>
> > -----Ursprüngliche Nachricht-----
> > Von: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] Im Auftrag
> > von Kyle Gruel
> > Gesendet: Donnerstag, 18. Oktober 2007 22:44
> > An: [email protected]
> > Betreff: Re: [hlds_linux] VALVe, server slots question
> >
> > Little bit ridiculous.  25 would be nice though. =)
> >
> > Kevin Ottalini wrote:
> > >
> > > gah, someone has a 255 player TF2 server running now, so silly.
> > >
> > >
> > > ----- Original Message -----
> > > From: "Kyle Gruel"
> > > To: <[email protected]>
> > > Sent: Thursday, October 18, 2007 12:13 PM
> > > Subject: Re: [hlds_linux] VALVe, server slots question
> > >
> > >
> > >> +1
> > >>
> > >> Saint K. wrote:
> > >>> Hiya,
> > >>>
> > >>> What i've done is the following;
> > >>>
> > >>> Server is set to 25 slots using the plugin to beat the slot limit.
> > >>> Sourcemod
> > >>> on its turn is configured to advertise only 24 slots, so
> > we have 1
> > >>> hidden reserved slots incase a admin needs to enter the game.
> > >>>
> > >>> Unfortunatly, this setup is still being filterd out by the steam
> > >>> master servers.
> > >>>
> > >>> Is it possible that we come to a solution somehow, were we can
> > >>> implement a reserved slot, but the active player slot
> > limit doesnt
> > >>> exceed 24 players, and it will still show up at the master list?
> > >>>
> > >>> Cheers,
> > >>>
> > >>> Saint K.
> > >
> > >
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> > >
> >
> >
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>
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