"i second the motion of having the cap raised to at least 25. I've had to
drop my public slots to 22 in order to have reserved slots (which is how i
pay for the server) and still having even teams when no admins are o"

I have to agree with that.  My servers are payed for with donations,
and it is annoying having to be down to 22 slots.  Not only does that
make their be less actual players in the server, but it takes us out
of that top list when people filter by max players.


Regardless all of this is moot.  I haven't seen an official valve
response to any posts on this list in a really long time.  I havent
seen them say anything about the cap ever.  It's really annoying and
shows a complete lack of care for the community or laziness on Valve's
part.  Most companies have a community manager that can act as a
liaison and make sure things get done...the closest I have seen to
that is Mike Durand, and he doesn't post nearly often enough to be a
true "community manager" not to mention he is just a programmer and
other less qualified people should be dealing with the community
honestly.

On 10/18/07, Kyle Gruel <[EMAIL PROTECTED]> wrote:
> I can understand why 32 slots aren't being listed;  while I enjoy 32
> slot servers they definitely are a chaotic mess of gibs and hardly a
> good introduction to TF2 for poor noobs not knowing any better.  Would
> personally run my own servers at 24 slots to keep to the 'true' TF2
> style;  but would like to be able to add that reserve in there.
>
> Andreas Grimm wrote:
> > 32 would be nicer
> >
> >
> >> -----Ursprüngliche Nachricht-----
> >> Von: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] Im Auftrag
> >> von Kyle Gruel
> >> Gesendet: Donnerstag, 18. Oktober 2007 22:44
> >> An: [email protected]
> >> Betreff: Re: [hlds_linux] VALVe, server slots question
> >>
> >> Little bit ridiculous.  25 would be nice though. =)
> >>
> >> Kevin Ottalini wrote:
> >>
> >>> gah, someone has a 255 player TF2 server running now, so silly.
> >>>
> >>>
> >>> ----- Original Message -----
> >>> From: "Kyle Gruel"
> >>> To: <[email protected]>
> >>> Sent: Thursday, October 18, 2007 12:13 PM
> >>> Subject: Re: [hlds_linux] VALVe, server slots question
> >>>
> >>>
> >>>
> >>>> +1
> >>>>
> >>>> Saint K. wrote:
> >>>>
> >>>>> Hiya,
> >>>>>
> >>>>> What i've done is the following;
> >>>>>
> >>>>> Server is set to 25 slots using the plugin to beat the slot limit.
> >>>>> Sourcemod
> >>>>> on its turn is configured to advertise only 24 slots, so
> >>>>>
> >> we have 1
> >>
> >>>>> hidden reserved slots incase a admin needs to enter the game.
> >>>>>
> >>>>> Unfortunatly, this setup is still being filterd out by the steam
> >>>>> master servers.
> >>>>>
> >>>>> Is it possible that we come to a solution somehow, were we can
> >>>>> implement a reserved slot, but the active player slot
> >>>>>
> >> limit doesnt
> >>
> >>>>> exceed 24 players, and it will still show up at the master list?
> >>>>>
> >>>>> Cheers,
> >>>>>
> >>>>> Saint K.
> >>>>>
> >>> _______________________________________________
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> >>>
> >> list archives,
> >>
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>
> >>>
> >> _______________________________________________
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> >> archives, please visit:
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> >>
> >
> >
> > _______________________________________________
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> > please visit:
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> >
> >
>
>
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