Hi, Those of you who have a lot of custom content on your servers and use sv_pure 1, could you confirm that:
- Custom map with separate files (ie wall textures, sounds, etc not included in the .bsp file, the ones that map links to through .res file) - Custom materials, ie textures (in game images, like ma_decal pics) - Custom skins (player models & materials, not weapon models&materials) Work fine if they are listed allow_from_disk+check_crc or are there these kind of issues still around when bzip2 (bz2) is being used: All separate files do not load to clients or are not allowed to be used when sv_downloadurl is holding the custom content (files get rejected and client dropped off). Does the bzip2 packed files have different CRC than the ones that are not packed? I have heard of cases where files do not work if you bzip2 the files, even if the same file inside would have exactly same data than the one that comes out from .bz2 and is being used by the server itself. Is this still a problem or urban legend? I remember many people talk about problems related to sv_pure 1 here on this list in the past. I also am aware of the cvar that can be used for kicking player or just giving a warning about it if non-allowed files are being used by the client. And last, those that have a lot of custom content on your server, i would like to know about troubles you have encountered, even minor things like maps that do not work properly (the ones that i've hear rumours of when pure is used). Also how did the usage of pure affect to your players. Any feedback from them? I'd appreciate a "status" report to the current situation so if anyone has some extra time, thanks in advance. :-) -ics _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

