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Forgot your last part :)
No, pure isnt causing any performance decreases, or extra waiting times on map
change. Usually even the best computer user loads the map longer on client
side, than the server with crc checking.
Maps not working, for example: de_egyptkm, mcdonalds-mds, and a good 10
another, wich are not so important. We have ~120 custom maps running, most of
them have all their files inside the bsp.
Players were a little disappointed, when we changed to pure 1, because they
got kicked frequently, until we sorted out all those maps. But not anymore.
Since we have removed those maps, no one notices that pure is working.
Locutus
ics írta:

Hi,
Those of you who have a lot of custom content on your servers and use
sv_pure 1, could you confirm that:
- Custom map with separate files (ie wall textures, sounds, etc not
included in the .bsp file, the ones that map links to through .res file)
- Custom materials, ie textures (in game images, like ma_decal pics)
- Custom skins  (player models & materials, not weapon models&materials)
Work fine if they are listed allow_from_disk+check_crc or are there
these kind of issues still around when bzip2 (bz2) is being used:
All separate files do not load to clients or are not allowed to be used
when sv_downloadurl is holding the custom content (files get rejected
and client dropped off). Does the bzip2 packed files have different CRC
than the ones that are not packed? I have heard of cases where files do
not work if you bzip2 the files, even if the same file inside would have
exactly same data than the one that comes out from .bz2 and is being
used by the server itself. Is this still a problem or urban legend? I
remember many people talk about problems related to sv_pure 1 here on
this list in the past. I also am aware of the cvar that can be used for
kicking player or just giving a warning about it if non-allowed files
are being used by the client.
And last, those that have a lot of custom content on your server, i
would like to know about troubles you have encountered, even minor
things like maps that do not work properly (the ones that i've hear
rumours of when pure is used). Also how did the usage of pure affect to
your players. Any feedback from them? I'd appreciate a "status" report
to the current situation so if anyone has some extra time, thanks in
advance. :-)
-ics
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