Hello together,

I am using per-map cfg long time for CS:S and DOD:S, sticking *mapname*.cfg 
Files into $modbase$/maps/cfg/ with different useful Variables
This works fine... but not in TF2?
Example: I stick a cp_gravelpit.cfg with changed Variables than server.cfg into 
.../tf/maps/cfg/ . This Files are (currently?) ignored?

This happens on my Linux TF2 an also on my Windows Server @ Home

Then, maybe requested and/or asked 1000 Times. Even if I writeprotect 
gameinfo.txt files through Windows with NTFS Filesystem, Valve/Steam 
circumvents this and overwrites it like a "Hacking Exploit" on every Update.
Starting CS:S oder DOD:S overwrites the "corresponding" Files  immediately.. 
why?

Regards
Gizzmo

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