Hello together, I am using per-map cfg long time for CS:S and DOD:S, sticking *mapname*.cfg Files into $modbase$/maps/cfg/ with different useful Variables This works fine... but not in TF2? Example: I stick a cp_gravelpit.cfg with changed Variables than server.cfg into .../tf/maps/cfg/ . This Files are (currently?) ignored?
This happens on my Linux TF2 an also on my Windows Server @ Home Then, maybe requested and/or asked 1000 Times. Even if I writeprotect gameinfo.txt files through Windows with NTFS Filesystem, Valve/Steam circumvents this and overwrites it like a "Hacking Exploit" on every Update. Starting CS:S oder DOD:S overwrites the "corresponding" Files immediately.. why? Regards Gizzmo _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

