Per map configs are not a built in function of TF2 or any other Valve game. It is a feature that has been implemented by many plugin authors... beetle and mani both use this approach. If you are having problems with their plugins I suggest seeking support directly from them
-Steve > Hello together, > > I am using per-map cfg long time for CS:S and DOD:S, sticking > *mapname*.cfg Files into $modbase$/maps/cfg/ with different useful > Variables > This works fine... but not in TF2? > Example: I stick a cp_gravelpit.cfg with changed Variables than server.cfg > into .../tf/maps/cfg/ . This Files are (currently?) ignored? > > This happens on my Linux TF2 an also on my Windows Server @ Home > > Then, maybe requested and/or asked 1000 Times. Even if I writeprotect > gameinfo.txt files through Windows with NTFS Filesystem, Valve/Steam > circumvents this and overwrites it like a "Hacking Exploit" on every > Update. > Starting CS:S oder DOD:S overwrites the "corresponding" Files > immediately.. why? > > Regards > Gizzmo > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

