Per map configs are not a built in function of TF2 or any other Valve
game. It is a feature that has been implemented by many plugin authors...
beetle and mani both use this approach. If you are having problems with
their plugins I suggest seeking support directly from them

-Steve


> Hello together,
>
> I am using per-map cfg long time for CS:S and DOD:S, sticking
> *mapname*.cfg Files into $modbase$/maps/cfg/ with different useful
> Variables
> This works fine... but not in TF2?
> Example: I stick a cp_gravelpit.cfg with changed Variables than server.cfg
> into .../tf/maps/cfg/ . This Files are (currently?) ignored?
>
> This happens on my Linux TF2 an also on my Windows Server @ Home
>
> Then, maybe requested and/or asked 1000 Times. Even if I writeprotect
> gameinfo.txt files through Windows with NTFS Filesystem, Valve/Steam
> circumvents this and overwrites it like a "Hacking Exploit" on every
> Update.
> Starting CS:S oder DOD:S overwrites the "corresponding" Files
> immediately.. why?
>
> Regards
> Gizzmo
>
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