When I first started running TF2 servers I made the mistake of editing config files that came with steam. I think it was the motd file, it got immediately overwritten in the next update. Then I understood why they didn't release a server.cfg on steam, because people would have their server configs overwritten and I'm sure people put alot of time into configuring their servers. Still they could release a server.sample.cfg that people would have to copy/rename to server.cfg or something other instead.
My question is: How do you guys best deal with the issue that steam is overwriting files? I know metamod:source is recommending a patch script that updates gameinfo.txt after a steam update. Is this the recommended way to go if I wanted to change a few parameters in srcds_run for example, a patch script? The reason I'm asking is I want to switch to sv_pure 1 with a whitelist, but I didn't find any pure_server_whitelist.txt under the tf/ directory. If I add it, do I risk that it'd be overwritten if they add it to steam in a later update. If so can I specify an alternative file name for the whitelist with a cvar such as the motdfile setting for the motd file. Or is there another way to prevent config files from being overwritten by future updates? /Procyon _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

