The best way - have a copy !

If the server goes down or a harddrive does - then you must have a copy
anyway .. thats why im taking a full copy off everything .. all files - each
3:d month, and just config files everytime we make a change.

Peter

----- Original Message -----
From: "Procyon" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, December 12, 2007 6:46 PM
Subject: [hlds_linux] How to deal with steam overwriting files?


When I first started running TF2 servers I made the mistake of editing
config files that came with steam. I think it was the motd file, it got
immediately overwritten in the next update. Then I understood why they
didn't release a server.cfg on steam, because people would have their
server configs overwritten and I'm sure people put alot of time into
configuring their servers. Still they could release a server.sample.cfg
that people would have to copy/rename to server.cfg or something other
instead.

My question is: How do you guys best deal with the issue that steam is
overwriting files?

I know metamod:source is recommending a patch script that updates
gameinfo.txt after a steam update.
Is this the recommended way to go if I wanted to change a few parameters
in srcds_run for example, a patch script?

The reason I'm asking is I want to switch to sv_pure 1 with a whitelist,
but I didn't find any pure_server_whitelist.txt under the tf/ directory.
If I add it, do I risk that it'd be overwritten if they add it to steam
in a later update. If so can I specify an alternative file name for the
whitelist with a cvar such as the motdfile setting for the motd file. Or
is there another way to prevent config files from being overwritten by
future updates?

/Procyon

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