Bonjour Procyon,

   I never launch game with '-autoupdate'.

   Every morning a script make a backup of some files (motd, mapcycle
   ...) then launch an update with "./steam" command line.
   Then, it restore backuped files and check the gameinfo.txt with a
   script from metamod.

   This way I never loose motd and mapcycle, metamod is alway ok and
   it solves memory leak problem.

Rom1.

Le mercredi 12 décembre 2007 à 18:46:11, vous écriviez :

> When I first started running TF2 servers I made the mistake of editing
> config files that came with steam. I think it was the motd file, it got
> immediately overwritten in the next update. Then I understood why they
> didn't release a server.cfg on steam, because people would have their
> server configs overwritten and I'm sure people put alot of time into
> configuring their servers. Still they could release a server.sample.cfg
> that people would have to copy/rename to server.cfg or something other
> instead.

> My question is: How do you guys best deal with the issue that steam is
> overwriting files?

> I know metamod:source is recommending a patch script that updates
> gameinfo.txt after a steam update.
> Is this the recommended way to go if I wanted to change a few parameters
> in srcds_run for example, a patch script?

> The reason I'm asking is I want to switch to sv_pure 1 with a whitelist,
> but I didn't find any pure_server_whitelist.txt under the tf/ directory.
> If I add it, do I risk that it'd be overwritten if they add it to steam
> in a later update. If so can I specify an alternative file name for the
> whitelist with a cvar such as the motdfile setting for the motd file. Or
> is there another way to prevent config files from being overwritten by
> future updates?

> /Procyon

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--
Cordialement,
 Rom1                            Courriel : [EMAIL PROTECTED]


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