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[ Picked text/plain from multipart/alternative ]
They probably locked it because of the bugs there is with tickrate 100...
like doors open slowly.

2007/12/12, Andreas Grimm <[EMAIL PROTECTED]>:
>
> Ahh...
>
> This is a good question :) ...
> I hope we are still able to run the servers in a tickrate we want after
> the
> port, because I need a 33 tickrate in CSS for my over 32 slot servers.
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> > LouLou Bizou
> > Sent: Wednesday, December 12, 2007 10:24 AM
> > To: [email protected]
> > Subject: Re: [hlds_linux] Orange box: 66 tick locked ?
> >
> > --
> > [ Picked text/plain from multipart/alternative ] I understand
> > what you say but think about the futur: like when old srcds
> > games will be ported to the new engine, tick will stay locked or not ?
> >
> > here, its the real question ! :p
> >
> > 2007/12/12, Andreas Grimm <[EMAIL PROTECTED]>:
> > >
> > > I would ask if a 100 tickrate is really needed in TF2 ... I think
> > > there is a reason why valve forced it to 66.
> > > I personally never understood the hype about the 100 ticks ;P
> > >
> > > > -----Original Message-----
> > > > From: [EMAIL PROTECTED]
> > > > [mailto:[EMAIL PROTECTED] On
> > Behalf Of LouLou
> > > > Bizou
> > > > Sent: Wednesday, December 12, 2007 9:36 AM
> > > > To: hlds_linux
> > > > Subject: [hlds_linux] Orange box: 66 tick locked ?
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ] Does
> > anybody know
> > > > if the tick will be able to set up at 100 one day ?
> > > >
> > > > thanks !
> > > > --
> > > >
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> > >
> > >
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> > >
> > --
> >
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>
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