Dear all,

I am setting up a TF2 server on a debian machine. Installation worked
fine so far. However, I am confused as to

a) why my *client* crashes each time I connect to the server
b) how to start the server using a mapcycle

I installed the server as follows:

wget http://www.steampowered.com/download/hldsupdatetool.bin
chmod +x hldsupdatetool.bin
./hldsupdatetool.bin
./steam
./steam -command update -game hl2mp -dir . -verify_all
./steam -command update -game tf -dir . -verify_all

Afterwards, I start the server as follows:

cd orangebox
./srcds_run -console -game tf +ip XX.XX.XX.XX +map ctf_2fort

The server then starts up and shows the following information last:

Connection to Steam servers successful.
 VAC secure mode is activated.

I can then connect to the server, however my client crashes just before
entering the game (after "sending client information..."). (this is my
question a)).

If I leave out the +map ctf_2fort parameter, the server does NOT start
up (this is my question b) but instead hangs after the line

Network: IP XX.XX.XX.XX, mode MP, dedicated Yes, ports 27015 SV / 27005 CL

I have a mapcycle.txt in the tf/ directory (the one which came with the
installation). I would like the server to use this, but it doesn't seem
to like that. A server.cfg does not seem to help, regardless of what I
put into it.

I was not able to find a thorough official tutorial for this kind of
stuff (only some FAQ entries on steampowered.com, which did not really
help me). Is there one? Please point me to the URLs. Thanks!

Thanks a lot,

Philip Mayer

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