Dear Saint K.,
thanks for your offer; I have tried your command line parameters with the same result. However, I find that if I specify another map (cp_well e.g.) on the command line, the client does NOT crash, which is really weird. I will try tonight with some other clients with some of my friends. One more question: Why is it necessary for me to specify a map on the command line? Shouldn't the server simply read the first map from the cycle? Does cycling still work? Finally, which admin tools do you use on your servers? Thanks! Philip Saint K. schrieb:
Hi, This is our start line on Debian; ./srcds_run -game tf +ip 85.17.60.96 -port 27035 +maxplayers 24 +map ctf_2fort This is what you require to bring up the server. Once you done that, past the IP of your server to this list, and I'll have a try on joining It to see if your crash is client or server related. Saint K. -----Oorspronkelijk bericht----- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Philip Mayer Verzonden: Monday, December 17, 2007 2:28 PM Aan: [email protected] Onderwerp: [hlds_linux] TF2 Server on Debian - Startup problems Dear all, I am setting up a TF2 server on a debian machine. Installation worked fine so far. However, I am confused as to a) why my *client* crashes each time I connect to the server b) how to start the server using a mapcycle I installed the server as follows: wget http://www.steampowered.com/download/hldsupdatetool.bin chmod +x hldsupdatetool.bin ./hldsupdatetool.bin ./steam ./steam -command update -game hl2mp -dir . -verify_all ./steam -command update -game tf -dir . -verify_all Afterwards, I start the server as follows: cd orangebox ./srcds_run -console -game tf +ip XX.XX.XX.XX +map ctf_2fort The server then starts up and shows the following information last: Connection to Steam servers successful. VAC secure mode is activated. I can then connect to the server, however my client crashes just before entering the game (after "sending client information..."). (this is my question a)). If I leave out the +map ctf_2fort parameter, the server does NOT start up (this is my question b) but instead hangs after the line Network: IP XX.XX.XX.XX, mode MP, dedicated Yes, ports 27015 SV / 27005 CL I have a mapcycle.txt in the tf/ directory (the one which came with the installation). I would like the server to use this, but it doesn't seem to like that. A server.cfg does not seem to help, regardless of what I put into it. I was not able to find a thorough official tutorial for this kind of stuff (only some FAQ entries on steampowered.com, which did not really help me). Is there one? Please point me to the URLs. Thanks! Thanks a lot, Philip Mayer _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.503 / Virus Database: 269.17.4/1187 - Release Date: 12/16/2007 11:36 AM _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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