I am curiouse what happends if a client, other then you, connects to the server. If it doesn't crash, then your client side map is somehow damaged, and you'll need to re-download the TF2 content to fix it.
If the other client crashes as well, then something funky is going on with the server. You might want to try an update with the -verify_all flag on. Saint K. -----Oorspronkelijk bericht----- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Ondrej Hošek Verzonden: Monday, December 17, 2007 5:44 PM Aan: [email protected] Onderwerp: Re: [hlds_linux] TF2 Server on Debian - Startup problems The engine is programmed in a way to allow you to specify a few parameters (such as maxplayers) before loading the first map -- parameters that aren't modifiable until you take down the server again. I have the feeling the requirement of specifying a map on the commandline has been the case with absolutely all major multiplayer games -- Quake-based, Unreal-based and Source-based alike. (The server doesn't "hang" after outputting the "Network" line -- as long as the tty console works, you can just type a command like "map cp_well". The server is only truly hanging when it doesn't allow you to type anything.) You can try adding the line "map cp_well" (or whatever map you wish to start with) to tf/cfg/autoexec.cfg and seeing if that helps; I hope that file is only executed when the server launches (and not before/after each map load). Cycling probably does still work, as the server reads what map to load once the round is over. The client crashes are a different matter, one that I can unfortunately neither replicate nor help you with. ~~ Ondra On 17.12.07 16:46 Uhr, Philip Mayer wrote: > > Dear Saint K., > > thanks for your offer; I have tried your command line parameters with > the same result. However, I find that if I specify another map (cp_well > e.g.) on the command line, the client does NOT crash, which is really > weird. I will try tonight with some other clients with some of my > friends. > > One more question: Why is it necessary for me to specify a map on the > command line? Shouldn't the server simply read the first map from the > cycle? Does cycling still work? > > Finally, which admin tools do you use on your servers? > > Thanks! > > Philip > > > Saint K. schrieb: >> Hi, >> >> This is our start line on Debian; >> >> ./srcds_run -game tf +ip 85.17.60.96 -port 27035 +maxplayers 24 +map >> ctf_2fort >> >> This is what you require to bring up the server. >> >> Once you done that, past the IP of your server to this list, and I'll >> have a >> try on joining It to see if your crash is client or server related. >> >> Saint K. >> >> -----Oorspronkelijk bericht----- >> Van: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] Namens Philip Mayer >> Verzonden: Monday, December 17, 2007 2:28 PM >> Aan: [email protected] >> Onderwerp: [hlds_linux] TF2 Server on Debian - Startup problems >> >> Dear all, >> >> I am setting up a TF2 server on a debian machine. Installation worked >> fine so far. However, I am confused as to >> >> a) why my *client* crashes each time I connect to the server >> b) how to start the server using a mapcycle >> >> I installed the server as follows: >> >> wget http://www.steampowered.com/download/hldsupdatetool.bin >> chmod +x hldsupdatetool.bin >> ./hldsupdatetool.bin >> ./steam >> ./steam -command update -game hl2mp -dir . -verify_all >> ./steam -command update -game tf -dir . -verify_all >> >> Afterwards, I start the server as follows: >> >> cd orangebox >> ./srcds_run -console -game tf +ip XX.XX.XX.XX +map ctf_2fort >> >> The server then starts up and shows the following information last: >> >> Connection to Steam servers successful. >> VAC secure mode is activated. >> >> I can then connect to the server, however my client crashes just before >> entering the game (after "sending client information..."). (this is my >> question a)). >> >> If I leave out the +map ctf_2fort parameter, the server does NOT start >> up (this is my question b) but instead hangs after the line >> >> Network: IP XX.XX.XX.XX, mode MP, dedicated Yes, ports 27015 SV / >> 27005 CL >> >> I have a mapcycle.txt in the tf/ directory (the one which came with the >> installation). I would like the server to use this, but it doesn't seem >> to like that. A server.cfg does not seem to help, regardless of what I >> put into it. >> >> I was not able to find a thorough official tutorial for this kind of >> stuff (only some FAQ entries on steampowered.com, which did not really >> help me). Is there one? Please point me to the URLs. Thanks! >> >> Thanks a lot, >> >> Philip Mayer _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.503 / Virus Database: 269.17.4/1187 - Release Date: 12/16/2007 11:36 AM _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

