Thank you for the nextlevel command, unfortunatly it seems only to work when the map limits are reached, like time limit or score limit. In CSS we can use this command also to make an earlier interruption of the game, the level changes after the current round is finished. Example with Well:
- Well starts with the first round - we set the nextlevel to any map - after the 10 minutes of the round, the score report will be shown and the map changes Currently nothing happens after the round until the time limit is reached. Best regards Ronny Schedel
Required updates to Team Fortress 2 and it's dedicated server have been released. Please run hldsupdatetool to receieve these updates. The specific changes include: - Added new option for medigun beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button - Added new option for the sniper rifle to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot - Added "nextlevel" server cvar. If set to a valid map name, server will change to that map during the next changelevel - Fixed PerfUI being used as a type of wall-hack on servers without sv_cheats set to 1 - Reduced Granary spawn advantage for capping the middle point - Fixed players turning into "Scout" model after lagouts (and a variety of related issues, such as disappearing doors) - Fixed obscure crash related to resolution changing - Gave machinima creators access to "tf_testvcd" and "tf_testrr" commands for playing scenes on characters - SDK Launcher now has a drop list of engine versions in addition to a drop list of games/mods. This eliminates the need to specify engine version as a launch option Jason _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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