Thank you for the nextlevel command, unfortunatly it seems only to work when
the map limits are reached, like time limit or score limit. In CSS we can
use this command also to make an earlier interruption of the game, the level
changes after the current round is finished.
Example with Well:

- Well starts with the first round
- we set the nextlevel to any map
- after the 10 minutes of the round, the score report will be shown and the
map changes

Currently nothing happens after the round until the time limit is reached.

Best regards

Ronny Schedel


Required updates to Team Fortress 2 and it's dedicated server have been
released.  Please run hldsupdatetool to receieve these updates.  The
specific changes include:

- Added new option for medigun beam to the Multiplayer->Advanced dialog.
If on, the medigun beam will stay attached to the current target without
the need to hold down the fire button
- Added new option for the sniper rifle to the Multiplayer->Advanced
dialog. If disabled, the sniper rifle won't re-zoom after firing a
zoomed shot
- Added "nextlevel" server cvar. If set to a valid map name, server will
change to that map during the next changelevel
- Fixed PerfUI being used as a type of wall-hack on servers without
sv_cheats set to 1
- Reduced Granary spawn advantage for capping the middle point
- Fixed players turning into "Scout" model after lagouts (and a variety
of related issues, such as disappearing doors)
- Fixed obscure crash related to resolution changing
- Gave machinima creators access to "tf_testvcd" and "tf_testrr"
commands for playing scenes on characters
- SDK Launcher now has a drop list of engine versions in addition to a
drop list of games/mods. This eliminates the need to specify engine
version as a launch option

Jason


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