Metamod + Sourcemod are working here.

Is anyone else not able to get metamod to load on the new build?





Required updates for Team Fortress 2 and it's dedicated servers have
finally been released.  Please run hldsupdatetool to receive these
updates.  The specific changes include:

Source Engine:
- Refactored how lightmaps are downloaded to the graphics card at level
load. On some hardware configurations this can lower level load times
significantly
- Optimized some particle systems to improve performance on some
hardware configurations
- Player stats are now sent up as they change, rather than when the
player dies
- Improved playback of sub-frame sounds
- Fixed a crash caused by alt-tabs during map load
- Eliminated unnecessary temporary memory allocation in scenefilecache

Team Fortress 2:
- Badlands released
- Changes to Dustbowl
        - Added a new access point to the stage2 attacker gates
(drop-down left from spawn), allowing attackers a way to reach the left
route without being subjected to the spam and sentry gun fire
        - Fixed a gap in stage 3, cap 1 that allowed a player with to
wiggle above the "ceiling" clip
        - Fixed a gap behind stage 1, cap 1 house
        - Fixed a high perch on stage1 cap1 house roof
        - Fixed a perch offering view of nodraw textures and the skybox
(stage1 cap2 rock barrier)
        - Fixed a few places where rockets/demoman pipes could pass
through non-solid models
        - Sealed up a gap over stage1 lower startgate
        - Clipped off tall windows in stage 3 to prevent sentry guns
from behind built behind them
        - Changes to Capture the Flag Well
                - Fixed trains not starting on map spawn
                - Removed cap association from red spawns that were
spamming console
        - Changes to Granary
                - Removed spawn timing advantage from the middle (from
-3 to 0)
                - Fixed several model perch exploits (red, blue cp1 gate
and blue cp2 gate pipe)
                - Fixed a few places where players could get stuck
between containers and silos
                - Adjusted playerclips on red container that made it
appear like players were floating
        - Added a small delay (200 ms) before a zoomed sniper shot can
get a critical hit
        - Added server side convar mp_fadetoblack. Same functionality as
Counter-Strike, used mainly during in-person tournaments and LAN events
        - Added flamethrower "sizzle" sound when the Pyro is hitting a
target
        - Updated explosion debris to be a bit darker
        - Fixed idle players not being kicked from the server if
mp_allowspectators was set to 0
        - Added ctf_well to the default mapcycle.txt file
        - Added ctf_well to the default motd.txt file
        - Fixed floor tile material type
        - Fixed some weapon damage info missing from TF2 game stats
        - Made some small changes to the Demoman viewmodel that were
causing performance problems
        - Added a new timer to the HUD to show the value of
mp_timelimit. This is useful if you're playing a timed match on 2Fort,
where you only set a timelimit on the server and no other win
conditions.
        - Added server log entry for buildings destroyed by their owner
        - Fixed sentry gun shadows being clipped
        - Updated glass material

SourceTV:
- SourceTV now uses a hidden slot on the game server. This allows for 24
player servers to also have a SourceTV proxy connected to it
- Fixed Pyro's flamethrower flames not showing up in SourceTV

Jason



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