To start with; The swimmers;

http://screenshot.xfire.com/screenshot/natural/e2fa603d2bc09e976cb69de6ae95f
ffaf5e54f6e.png

http://screenshot.xfire.com/screenshot/natural/dc794c26f3ef4ec403750eecc3bc4
17bf752d562.png

Other once require uploading, which I'll do if anyone over at VALVe is
interested in it.

Saint K.

-----Oorspronkelijk bericht-----
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Patrick Shelley
Verzonden: Wednesday, February 06, 2008 2:23 PM
Aan: [email protected]
Onderwerp: Re: [hlds_linux] TF2 bug list

--
[ Picked text/plain from multipart/alternative ]
I believe you - but have never seen the bugs - i'd like to see the screen
shots tho!

On Feb 6, 2008 8:07 AM, Saint K. <[EMAIL PROTECTED]> wrote:

> There are tons and tons of bugs around lately which all seem to be able to
> track down to the fact of using alt+tab...
>
> A short list;
>
> Some enemy pyro's get invisible accept for the flames.
> People appear to be swimming sometimes in the air
> Sometimes random animations appear above SG's from a pyro who fires under
> water (it shows bubbles)
> Friendly team mates having opposite team colors
> Medic beam doesn't show
> Medic beam shows when not healing
> Medic (other team member) has ani error, display's no med gun and 1 hand
> behind his back
> Random animations of clocked spy's being on fire from a pyro display
> around
> corners
> Friendly/enemy non-medic shows as ubercharge the whole time (flashing as
> if
> the uber was almost over)
> Heavy gun keeps showing animation it is shooting bullets were its actually
> not
> Heavy gun loses sound until re-fired
> Gates become invisible on maps such as cp_gravelpit when you have to wait
> 60
> seconds, you can see the enemy standing behind a gate(it shows as if it
> was
> up already)
>
> Un doubtfully I missed a couple of bugs, this just came in my head first.
>
> If desired by VALVe, most of these bugs we have recorded on screenshots
> and
> demo's.
>
> Cheers,
>
> Saint K.
>
>
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