As I wrote about earlier on this list, I also was negatively impacted
by this change. My workaround was to use the sockets extension for
SourceMod to run a small listen server that allows me to fetch
particular cvar values (or any custom information, really). This
allows me to leave my custom cvars without the FCVAR_NOTIFY flag.
It's a lot of work compared to setting a flag, but it's one idea if
you can try if you really need an immediate solution.
Ryan
On Sat, Mar 22, 2008 at 12:12 AM, Ronny Schedel <[EMAIL PROTECTED]> wrote:
> Hello,
>
> in our server plugin we used FCVAR_NOTIFY for some cvars to show in the
> server rules, but these should not be notified when it changed, so we used
> the SetValue function to achieve this. But with the latest update, we see
> the notifier on the client. It does not happen in DODS or CSS servers with
> the same code. An example code:
>
> // declaration of cvar
> static ConVar cvar_example("my_example", "defvalue", FCVAR_NOTIFY,
> "description");
>
> // change value in the code
> cvar_example.SetValue("new value");
>
> This code will notify the client of any change, but we don't want. In CSS or
> DODS servers we have no notify.
> In the past, we used FCVAR_SERVER to have the cvar shown in the server rules
> (server rules query on gameport), but this does not exist anymore.
>
> What do we have to use to have the cvar in the server rules but not
> notifying the client on any change?
>
> Best regards
>
> Ronny Schedel
>
>
>
>
>
> >A required update to Team Fortress 2 and it's dedicated server have been
> > released. Please run hldsupdatetool to update. The specific changes
> > include:
> >
> > - Updated versions of CP_Dustbowl, CP_Badlands, and CTF_Well with
> > several exploit fixes
> > - Fixed Linux build not handling FCVAR_REPLICATED and FCVAR_NOTIFY cvars
> > correctly
> > - Plugged an exploit where the server could send executable code to the
> > client
> > - Fix client crash on exit while processing game stats
> > - Updated the Stats Summary screen to remember your previous selections
> > each time you open the menu and while changing levels
> > - Added mp_stalemate_at_timelimit ConVar for server admin to allow
> > SuddenDeath when mp_timelimit hits on non-Valve maps
> > - Updated CTF mode to remember the player who stole the intelligence
> > from the enemy base and reward that player if the flag is captured by
> > someone else
> > - Replace underscores in map names with spaces so custom maps with names
> > like cp_gravel_pit will show as "GRAVEL PIT"
> > - Hitting F4 while the tournament mode "Ready" countdown is active won't
> > automatically set a team to "Not Ready"
> > - Fixed auto-screenshots not being taken at the end of the map during
> > tournament mode
> > - Fixed gates being closed during the pre-round time during tournament
> > mode
> > - Fixed GetDynamicBaseline crash
> > - Fixed rare animation triggered sound crash
> >
> > We haven't yet fixed the known issue with SourceTV (port/connection
> > problems, and servers with maxplayers 32), but we are working on it.
> >
> > Jason
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux