I think if you look at what he requested, you'll see that all he needs 
is mp_maxrounds.  He wants 1 round on each side for each team, 
regardless of who wins.  This is what we do on our server for all 
attack/defend maps.

I should add that you need to make sure mp_winlimit doesn't end your map 
early.  If it is set to 2, then it will take precedence over your 
mp_maxrounds.

I do agree with your complaints about mp_winlimit, even though they 
don't affect me.  If you have a requirement that you feel strongly 
about, then you would be better to express it to Valve than to complain 
about how the current options are "idiotic".


Jeff Sugar wrote:
> Neither. I explained mp_winlimit earlier (wins per team) .. but Valve made
> it so it's per POINT a team gets, idiotically -- so it work son 2fort but
> not gravelpit/dustbowl/goldrush. mp_maxrounds is the max ROUNDS total, no
> matter who wins. So if red won twice, it would still end.
>
> On Sun, May 4, 2008 at 1:38 PM, Saint K. <[EMAIL PROTECTED]> wrote:
>
>   
>> Doesn't that cvar just check for the amount of poits gained per team? Or
>> is
>> that sv_maxwins or something along those lines?
>>
>> Cheers,
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Dave Reid
>> Sent: Sunday, May 04, 2008 10:32 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Map change after xx wins?
>>
>> Saint K. wrote:
>>     
>>> Hiya,
>>>
>>> Is there a CVAR which you can use on maps such as goldrush and dustbowl
>>>       
>> were
>>     
>>> you can set that both teams attack once, and defend once, and then it
>>>       
>> should
>>     
>>> change maps?
>>>
>>>       
>> mp_maxrounds "2"
>>
>>
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>>     
>
>
>
>   

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