You can fuck up every game. The name can be in the first place, at the second (killed event, attacked event) and in the last place (flag capture, point capture). The example is from TF2, but you also have a similar log line in DODS when you capture a flag. It is not possible to catch this abuse by a program, forget it.
> Aha, if the player name is not the very first field on a line, you > have a problem. I've only used this on CS/CSS/DOD/DODS servers so far. > Is this for TF2 then? We don't have any of those running. It has been > mentioned to move some of the old CS servers onto TF2 mind you. So I > am sure I'll find out these perils soon enough. > > Umm, are the "player1" and "player2" lines after the capture on > separate lines? If so it's easy to pull them out. If not... Yes, > there's scope for abuse that is unavoidable I guess. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

