Sure it was always part of the rules, because you were not able to use 
certain characters in the name in the past.


> That's very zen of you, but 'no quotes in the username' was never part
> of the rules. It simply should have been. If you wrote a parser to the
> current rules, broken as they are, it wouldn't choke on quotes in
> usernames unless the user had a deliberately disruptive name that was
> impossible to parse under the rules. But what IS happening, is players
> with the name 'bob "sam" joe' are breaking parsers. That is the
> parser's fault.
>
> Nobody is arguing that the rules are flawed, but like I said, 'the
> rules SHOULD be as such' doesn't mean it's ok to write a parser that
> breaks in normal usage.
>
> For another example, take the current TCP port vulnerability of all
> source servers (except recently patched TF2 servers). If my server
> goes down to this attack, it is valve's fault. But, having known about
> this exploit forever, it's also my fault for not setting up a simple
> firewall rule to stop it. There are some situations where it can't be
> stopped without giving up functionality. Again, this is valve's fault.
> But it doesn't excuse having a firewall that does nothing about it and
> causes my server to go down to script kiddies constantly. I would
> still be inept.
>
> - Neph
>
> On Thu, May 8, 2008 at 12:29 PM, Ronny Schedel <[EMAIL PROTECTED]> 
> wrote:
>> If you want to interpret something, you need rules, in the real life and
>> also in the computer world. If you cannot count on rules, you cannot
>> interpret it with a program. The rule of a player information was:
>>
>> "name<id><steamid><team>"
>>
>> If Valve breaks this rule, you have to adjust, but there are possibilties
>> were you cannot adjust, because when everything is allowed, there are no
>> more rules. No rules, no way to interpret.
>>
>
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