2008/5/8 Ronny Schedel <[EMAIL PROTECTED]>:
> No, I don't want to ignore the line and I don't want to kick players. I want
> it fixed by Valve :-)

Well personally to get to the point where you cannot salvage the line
(using my parse method) the player must have deliberately tried to
circumvent the logging system (e.g. to know exactly what to put to
cause parsing abiguity). We can pick up that there's an ambiguity, but
sometimes cannot establish the REAL data (if they've been clever).. In
that case, what's wrong with kicking them? Hell actually after this
thread, I am considering putting checking for dodgy names which could
exploit this in the join/name change events and boot them/change the
name back on that eventuality.

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