Hi the better way too block that kind of players is setting the ES (event script) + ace_rates script it kicks players if they rates is more/less some limits and it work perfectly
and yes there are bug with rates example cl_cmrate/cl_updaterate 101 you have real ping at server ~100 you write cl_cmrate/cl_updaterate 1 and you ping is 5 or 1 - street magic -) no kicks for high ping and other players can't kill you because you are lagger and yes your rates is forced by server parameters(sv_mincmdrate and sv_minupdaterate) client consol showed that rates. but your ping is 5 not real 100 and Valve please add new plugins: sv_minchoke, sv_minloss - will be very helpfully yours letter from 3 сентября 2008 г., 2:02:09: ---------------------- > Hello. > I've been running a public CS:S server for few years now, and throughout > the years players have complained about laggy "low raters". From the > beginning there have been sv_mincmdrate and sv_minupdaterate set to match > the tickrate on the server. According to the information related to these > variables, they should enforce the lowest acceptable update rate for > players. Unfortunately that's not true if player's computer is unable to > achieve the desired rate. (Also it was only about year ago when the > server's sv_*rate settings were actually patched to do what they were > supposed to do.) > Some time ago I came up with pretty neat solution to find "low raters" > from the diverse bunch of players. The solution is to measure the real > update rate by Linux's iptables. Obviously the Linux server itself sees > every packet that comes and goes from the game server. That's why it's > possible to measure the true rate for all players - and get rid of laggy > "low raters". Looking just at player's cl_*rate settings is not reliable > at all - and mostly useless because the server can enforce the rates. > I've been amazed to see how many players are not achieving the solid 66 > updates per second. I've set limit on my server to 25/s, but still couple > players per hour get kicked due to low rate. > Requirements for the system: > * Linux server with root access > * Semi-optional: Mani / Beetles / SourceMod plugin > The system can be used on for example public "hi-performance" 66/100 tick > servers to make sure that all players achieve the solid ~66 updates per > second. It could be also used on match servers to ensure that all > competitors have solid update rate. > It's still under development. Having feedback from other server admins > would be useful. > Download: > http://css.setti.info/code/ratetables/ratetables2.pl > More information and talk at srcds.com forums: > http://forums.srcds.com/viewtopic/7255 > -- > Ghost > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ---------------------- -- With regards Fedot mailto:[EMAIL PROTECTED] _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

