Hi

yes you are right
but as i write before there is a bug with ping
can you add this feature like at ace_rates? to check clients rates?

yours letter from 3 сентября 2008 г., 19:12:49:
----------------------
> No, no, no!

> ACE rates look at client's cl_*rate settings and kick those players who
> have set cl_cmdrate or cl_updaterate too low. That's stupid for two 
> reason:

> 1. I can have cl_cmdrate and cl_updaterate set to 10/10, but when I join
> on a server where they have sv_mincmdrate and sv_minupdaterate set to 66,
> my game will automatically use those values. ACE rates would kick me even
> though I have good rates. Stupid.

> 2. My computer is somewhat old. It can't hold solid 66 FPS at any time.
> I've set my cl_cmdrate and cl_updaterate to professional 101/101 levels.
> Anyway, when I play, my game sends only the number of updates that my FPS
> is. For example if my FPS happens to drop to 40, then my cmdrate is 40 -
> although I have cl_cmdrate 100. ACE rates wouldn't kick me, because I've
> got those "good rates". Stupid.

> I hope you both can take a better look at the system. Thanks for the 
> general feedback, though. It's good to have comparison to different rate
> forcing systems.

> I'll post longer reply to Crazy Canuck's message later. He got some good
> points which don't fit to this post ;)

----------------------


-- 
With regards
Fedot 
mailto:[EMAIL PROTECTED]


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