Hi yes you are right but as i write before there is a bug with ping can you add this feature like at ace_rates? to check clients rates?
yours letter from 3 сентября 2008 г., 19:12:49: ---------------------- > No, no, no! > ACE rates look at client's cl_*rate settings and kick those players who > have set cl_cmdrate or cl_updaterate too low. That's stupid for two > reason: > 1. I can have cl_cmdrate and cl_updaterate set to 10/10, but when I join > on a server where they have sv_mincmdrate and sv_minupdaterate set to 66, > my game will automatically use those values. ACE rates would kick me even > though I have good rates. Stupid. > 2. My computer is somewhat old. It can't hold solid 66 FPS at any time. > I've set my cl_cmdrate and cl_updaterate to professional 101/101 levels. > Anyway, when I play, my game sends only the number of updates that my FPS > is. For example if my FPS happens to drop to 40, then my cmdrate is 40 - > although I have cl_cmdrate 100. ACE rates wouldn't kick me, because I've > got those "good rates". Stupid. > I hope you both can take a better look at the system. Thanks for the > general feedback, though. It's good to have comparison to different rate > forcing systems. > I'll post longer reply to Crazy Canuck's message later. He got some good > points which don't fit to this post ;) ---------------------- -- With regards Fedot mailto:[EMAIL PROTECTED] _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

