2008/9/3 Fedot <[EMAIL PROTECTED]> > Hi > > yes you are right > but as i write before there is a bug with ping > can you add this feature like at ace_rates? to check clients rates? > > yours letter from 3 сентября 2008 г., 19:12:49: > ---------------------- > > No, no, no! > > > ACE rates look at client's cl_*rate settings and kick those players who > > have set cl_cmdrate or cl_updaterate too low. That's stupid for two > > reason: > > > 1. I can have cl_cmdrate and cl_updaterate set to 10/10, but when I join > > on a server where they have sv_mincmdrate and sv_minupdaterate set to 66, > > my game will automatically use those values. ACE rates would kick me even > > though I have good rates. Stupid. > > > 2. My computer is somewhat old. It can't hold solid 66 FPS at any time. > > I've set my cl_cmdrate and cl_updaterate to professional 101/101 levels. > > Anyway, when I play, my game sends only the number of updates that my FPS > > is. For example if my FPS happens to drop to 40, then my cmdrate is 40 - > > although I have cl_cmdrate 100. ACE rates wouldn't kick me, because I've > > got those "good rates". Stupid. > > > I hope you both can take a better look at the system. Thanks for the > > general feedback, though. It's good to have comparison to different rate > > forcing systems. > > > I'll post longer reply to Crazy Canuck's message later. He got some good > > points which don't fit to this post ;) > > ---------------------- > > > -- > With regards > Fedot > mailto:[EMAIL PROTECTED] > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > who cares about rates (what can be faked), when you can check the number or packets sebt by the user with iptables?
Tyrael _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

