2008/9/3 Fedot <[EMAIL PROTECTED]>

> Hi
>
> yes you are right
> but as i write before there is a bug with ping
> can you add this feature like at ace_rates? to check clients rates?
>
> yours letter from 3 сентября 2008 г., 19:12:49:
> ----------------------
> > No, no, no!
>
> > ACE rates look at client's cl_*rate settings and kick those players who
> > have set cl_cmdrate or cl_updaterate too low. That's stupid for two
> > reason:
>
> > 1. I can have cl_cmdrate and cl_updaterate set to 10/10, but when I join
> > on a server where they have sv_mincmdrate and sv_minupdaterate set to 66,
> > my game will automatically use those values. ACE rates would kick me even
> > though I have good rates. Stupid.
>
> > 2. My computer is somewhat old. It can't hold solid 66 FPS at any time.
> > I've set my cl_cmdrate and cl_updaterate to professional 101/101 levels.
> > Anyway, when I play, my game sends only the number of updates that my FPS
> > is. For example if my FPS happens to drop to 40, then my cmdrate is 40 -
> > although I have cl_cmdrate 100. ACE rates wouldn't kick me, because I've
> > got those "good rates". Stupid.
>
> > I hope you both can take a better look at the system. Thanks for the
> > general feedback, though. It's good to have comparison to different rate
> > forcing systems.
>
> > I'll post longer reply to Crazy Canuck's message later. He got some good
> > points which don't fit to this post ;)
>
> ----------------------
>
>
> --
> With regards
> Fedot
> mailto:[EMAIL PROTECTED]
>
>
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who cares about rates (what can be faked), when you can check the number or
packets sebt by the user with iptables?

Tyrael
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