Some players complain about bad ping. I saw that the cl_updaterate will 
be forced to 20 if they chose a higher value than the server's 
sv_maxupdaterate.

example

server: sv_maxupdaterate 100

player: cl_cmdrate 101
Results in forcing player to cl_cmdrate 20


Is there any way to avoid this but setting the sv_maxupdaterate to an 
orbital value?

cheers

marcel

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