Some players complain about bad ping. I saw that the cl_updaterate will be forced to 20 if they chose a higher value than the server's sv_maxupdaterate.
example server: sv_maxupdaterate 100 player: cl_cmdrate 101 Results in forcing player to cl_cmdrate 20 Is there any way to avoid this but setting the sv_maxupdaterate to an orbital value? cheers marcel _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

