but now the red dots in net_graph 1 are back

interp 0.01

fps_max 100, cl_updaterate  101 --> no red dots in net_graph (old version)

fps_max 100, cl_updaterate 100 --> a lot of red dots

fps_max 99, cl_updaterate 100 --> no red dots

have the red dots in the net_graph an assertion anymore?

2. problem
i dont understand the cl_cmdbackup 

one example
cl_cmdbackup 0, in/out value 5k
cl_cmdbackup 4, in/out value 6k
cl_cmdbackup 6, in/out value 7k
cl_cmdbackup 8, in/out value 6k
cl_cmdbackup >= 10, in/out value 5k

whats the matter with this?

regards










-------- Original-Nachricht --------
> Datum: Thu, 23 Oct 2008 16:39:04 -0400
> Von: "Richard Eid" <[EMAIL PROTECTED]>
> An: "Half-Life dedicated Linux server mailing list" 
> <[email protected]>
> Betreff: Re: [hlds_linux] hlds update 23/10: forcing cl_updaterate to 20?

> 101 isn't a real value for cl_cmdrate and cl_updaterate.  100 is the
> maximum
> value for these CVars.  I'm not sure what you mean by 'orbital value', but
> there isn't, and has never been, any reason to set this above 100.  Most
> GoldSource server admins out there don't even change the sv_maxupdaterate
> to
> 100, so it's left at the default value of 20 anyway.
> 
> Just start instructing your community to use a value of 100 if their
> connection and your server(s) permit it.
> 
>                                                     -Richard Eid
> 
> 
> On Thu, Oct 23, 2008 at 3:27 PM, Marcel <[EMAIL PROTECTED]> wrote:
> 
> > Some players complain about bad ping. I saw that the cl_updaterate will
> > be forced to 20 if they chose a higher value than the server's
> > sv_maxupdaterate.
> >
> > example
> >
> > server: sv_maxupdaterate 100
> >
> > player: cl_cmdrate 101
> > Results in forcing player to cl_cmdrate 20
> >
> >
> > Is there any way to avoid this but setting the sv_maxupdaterate to an
> > orbital value?
> >
> > cheers
> >
> > marcel
> >
> > _______________________________________________
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> >
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