The left4dead dedicated linux servers are built using a newer version of the 
gcc compiler, and are optimized for higher end processors and built with more 
optimization turned on. In addition, some linux-specific bottlenecks 
(gettimeofday, way too many calls to pthread_mutex_lock, pthread_getspecific) 
have been fixed. So, while the cpu cost of running a dedicated server for an 
l4d game may have gone up compared to tf2, the performance difference between 
linux and windows has been reduced greatly.

There's also a new linux-specific mode for running multiple server instances as 
child processes of one parent server instance which reduces memory usage and 
load times when running a lot of servers on one box.


-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sean McGuire
Sent: Thursday, October 30, 2008 1:16 PM
To: Half-Life dedicated Linux server mailing list
Cc: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds_linux] Left 4 Dead dedicated servers


Will we see a i686 binary release to help with the CPU load?


On Thu, 30 Oct 2008 12:59:11 -0700, Eric Smith <[EMAIL PROTECTED]>
wrote:
> We'll be releasing the Left 4 Dead dedicated server files prior to the
Left
> 4 Dead demo being released. More details will be sent to the mailing
lists
> when we have them.
>
> There are two things to keep in mind regarding running a Left 4 Dead
> server:
>
> 1) The CPU load for the Left 4 Dead server will be higher than you're
used
> to for games like TF2. Left 4 Dead has a bunch of A.I. for the zombies,
> etc., that games like TF2 don't have.
>
> 2) Left 4 Dead uses a new matchmaking system we're developing. We'll be
> working with the server admin community to make sure the new system
> operates as smoothly as possible. More details on this later.
>
> -Eric
>
>
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