Wow, that's good to know :)

The multiple-children-from-one-parent thing sounds interesting :)
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of Chris Green
> Sent: 31 October 2008 00:40
> To: 'Half-Life dedicated Linux server mailing list'
> Cc: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds_linux] Left 4 Dead dedicated servers
> 
> The left4dead dedicated linux servers are built using a newer version
> of the gcc compiler, and are optimized for higher end processors and
> built with more optimization turned on. In addition, some linux-
> specific bottlenecks (gettimeofday, way too many calls to
> pthread_mutex_lock, pthread_getspecific) have been fixed. So, while the
> cpu cost of running a dedicated server for an l4d game may have gone up
> compared to tf2, the performance difference between linux and windows
> has been reduced greatly.
> 
> There's also a new linux-specific mode for running multiple server
> instances as child processes of one parent server instance which
> reduces memory usage and load times when running a lot of servers on
> one box.
> 
> 
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of Sean McGuire
> Sent: Thursday, October 30, 2008 1:16 PM
> To: Half-Life dedicated Linux server mailing list
> Cc: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds_linux] Left 4 Dead dedicated servers
> 
> 
> Will we see a i686 binary release to help with the CPU load?
> 
> 
> On Thu, 30 Oct 2008 12:59:11 -0700, Eric Smith
> <[EMAIL PROTECTED]>
> wrote:
> > We'll be releasing the Left 4 Dead dedicated server files prior to
> the
> Left
> > 4 Dead demo being released. More details will be sent to the mailing
> lists
> > when we have them.
> >
> > There are two things to keep in mind regarding running a Left 4 Dead
> > server:
> >
> > 1) The CPU load for the Left 4 Dead server will be higher than you're
> used
> > to for games like TF2. Left 4 Dead has a bunch of A.I. for the
> zombies,
> > etc., that games like TF2 don't have.
> >
> > 2) Left 4 Dead uses a new matchmaking system we're developing. We'll
> be
> > working with the server admin community to make sure the new system
> > operates as smoothly as possible. More details on this later.
> >
> > -Eric
> >
> >
> > _______________________________________________
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> > please visit:
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> 
> 
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