Erik Johnson wrote:
> We're going to add support for what you describe, it just isn't something 
> that is done just yet.
> 
> The case that will be difficult if not impossible to deal with will be a 
> mixed system, where you have a private "clan server" for you and a friend, 
> and you want two other public players to come in via matchmaking.
> 
> 
Perhaps I'm misunderstanding the situation you describe above (honestly, 
I don't have the demo yet, because I play under wine/linux and want to 
see how L4D will run for me before ordering, so I'm relying on my 
buddies who are already playing for inital feedback)...  If four of us 
aren't available to play, why wouldn't we be able to simply get 
connected to the server, then remove the password via rcon to let 
matchmaking throw a few people in with us?

Regards,
Mark




-----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mark - hlds 
> list
> Sent: Thursday, November 06, 2008 10:25 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] [hlds] Left 4 Dead -Matchmaking
> 
> Agreed, this really sucks... I was going to run a nice beefy server on a
> high-bandwidth connection, only passworded when my buddies and I wanted
> to play together, public the rest of the time.  Now, why bother?
> 
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