The description says that if this is set to 1 then players can *only* 
connect from the lobby.  Setting it to 0 means players can connect from 
the lobby *and* by direct connection, I think.

     - Dave

Joseph Laws wrote:
> I changed this to "0" on the fly through HLSW and the first thing that 
> happened was the server reset itself.  Then it came back with 0 but 4 
> people still joined up right away from lobby.  I've checked and it is 
> set to 0 atm.
> 
> 4:38:30 sv_allow_lobby_connect_only
> 14:38:30 "sv_allow_lobby_connect_only" = "0" ( def. "1" )
>           - If set, players may only join this server from matchmaking 
> lobby, may not connect directly.
> 
> David A. Parker wrote:
>> If you run cvarlist from the console, one of the cvars listed is
>> "sv_allow_lobby_connect_only" and the description indicates that players
>> can only join from the lobby system if this is set.  Has anyone tried
>> setting this to zero and seeing if direct connection is possible?
>>
>> I don't have my server up yet so I haven't tested it yet.
>>
>>      - Dave
>>
>>
>> Joseph Laws wrote:
>>   
>>> Erik, a cvar would work for something like that. 
>>>
>>> sv_public 1 = server added to region match-maker network
>>> sv_public 0 = server not added and clients must know the ip/port and/or 
>>> passwords to join the server
>>>
>>> Problem solved.
>>>
>>> Erik Johnson wrote:
>>>     
>>>> We're going to add support for what you describe, it just isn't something 
>>>> that is done just yet.
>>>>
>>>> The case that will be difficult if not impossible to deal with will be a 
>>>> mixed system, where you have a private "clan server" for you and a friend, 
>>>> and you want two other public players to come in via matchmaking.
>>>>
>>>> -----Original Message-----
>>>> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mark - hlds 
>>>> list
>>>> Sent: Thursday, November 06, 2008 10:25 AM
>>>> To: Half-Life dedicated Linux server mailing list
>>>> Subject: Re: [hlds_linux] [hlds] Left 4 Dead -Matchmaking
>>>>
>>>> Joseph Laws wrote:
>>>>   
>>>>       
>>>>> Then I hope VALVe likes hosting all servers themselves.  Without clients
>>>>> able to use their OWN server then they will not rent from professional
>>>>> hosts.  In that case, professional hosts wouldn't bother with the game
>>>>> and you'd be left with VALVe alone hosting this game.
>>>>> Nick Olsen wrote:
>>>>>
>>>>>     
>>>>>         
>>>>>> nope, your forced into match making
>>>>>>
>>>>>>
>>>>>> Pete wrote:
>>>>>>
>>>>>>
>>>>>>       
>>>>>>           
>>>>>>> I shoudl think you will be able to go on fried server or just enter the 
>>>>>>> IP etc
>>>>>>> There will be a way to play with your friends and the server you want
>>>>>>>
>>>>>>>
>>>>>>>         
>>>>>>>             
>>>> Agreed, this really sucks... I was going to run a nice beefy server on a
>>>> high-bandwidth connection, only passworded when my buddies and I wanted
>>>> to play together, public the rest of the time.  Now, why bother?
>>>>
>>>> _______________________________________________
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>>>>
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>>>> please visit:
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>>>>
>>>>   
>>>>       
>>> _______________________________________________
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>>> please visit:
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>>>
>>>     
>>   
> 
> 
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> visit:
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> 

-- 

Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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