The description says that if this is set to 1 then players can *only* connect from the lobby. Setting it to 0 means players can connect from the lobby *and* by direct connection, I think.
- Dave Joseph Laws wrote: > I changed this to "0" on the fly through HLSW and the first thing that > happened was the server reset itself. Then it came back with 0 but 4 > people still joined up right away from lobby. I've checked and it is > set to 0 atm. > > 4:38:30 sv_allow_lobby_connect_only > 14:38:30 "sv_allow_lobby_connect_only" = "0" ( def. "1" ) > - If set, players may only join this server from matchmaking > lobby, may not connect directly. > > David A. Parker wrote: >> If you run cvarlist from the console, one of the cvars listed is >> "sv_allow_lobby_connect_only" and the description indicates that players >> can only join from the lobby system if this is set. Has anyone tried >> setting this to zero and seeing if direct connection is possible? >> >> I don't have my server up yet so I haven't tested it yet. >> >> - Dave >> >> >> Joseph Laws wrote: >> >>> Erik, a cvar would work for something like that. >>> >>> sv_public 1 = server added to region match-maker network >>> sv_public 0 = server not added and clients must know the ip/port and/or >>> passwords to join the server >>> >>> Problem solved. >>> >>> Erik Johnson wrote: >>> >>>> We're going to add support for what you describe, it just isn't something >>>> that is done just yet. >>>> >>>> The case that will be difficult if not impossible to deal with will be a >>>> mixed system, where you have a private "clan server" for you and a friend, >>>> and you want two other public players to come in via matchmaking. >>>> >>>> -----Original Message----- >>>> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mark - hlds >>>> list >>>> Sent: Thursday, November 06, 2008 10:25 AM >>>> To: Half-Life dedicated Linux server mailing list >>>> Subject: Re: [hlds_linux] [hlds] Left 4 Dead -Matchmaking >>>> >>>> Joseph Laws wrote: >>>> >>>> >>>>> Then I hope VALVe likes hosting all servers themselves. Without clients >>>>> able to use their OWN server then they will not rent from professional >>>>> hosts. In that case, professional hosts wouldn't bother with the game >>>>> and you'd be left with VALVe alone hosting this game. >>>>> Nick Olsen wrote: >>>>> >>>>> >>>>> >>>>>> nope, your forced into match making >>>>>> >>>>>> >>>>>> Pete wrote: >>>>>> >>>>>> >>>>>> >>>>>> >>>>>>> I shoudl think you will be able to go on fried server or just enter the >>>>>>> IP etc >>>>>>> There will be a way to play with your friends and the server you want >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>> Agreed, this really sucks... I was going to run a nice beefy server on a >>>> high-bandwidth connection, only passworded when my buddies and I wanted >>>> to play together, public the rest of the time. Now, why bother? >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- Dave Parker Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux