There's an environment variable you can set for that.  Watch the spam just
after the benchmark :)

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of Ben
> Sent: 11 November 2008 02:16
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Left 4 Dead Demo Update Available
> 
> One thing I wouldn't mind seeing is for it to cache the benchmark
> results to a file that it reads from if it exists, rather than perform
> the benchmark everytime the server starts up.  With servers that are
> multi-CPU/core, running this benchmark (which uses up 90+% CPU on a
> core
> for a few seconds) obviously can impact on the performance of other
> processes (games servers) that are running on the same box, and no one
> likes lag spikes in their games.
> 
> 
> Jason Ruymen wrote:
> > A required update for the Left 4 Dead Demo Dedicated Server has been
> released.  Please run hldsupdatetool to receive the update.  The
> specific changes include:
> >
> > - Tuned matchmaking to provide better search results
> > - Added UI to host a game on a local server
> > - Improvements and performance optimizations to network layer
> > - Improved handling of unsupported graphics hardware
> > - Fixed a rare crash when kicking people from lobby
> > - Fixes for demo exploits
> > - Localization fixes
> > - Increase automatic port range when running a Linux dedicated server
> with -fork
> >
> > Jason
> >
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> >
> 
> 
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