This is truly the next generation the game is going to turn. 

Imagine mods development, through campaigns editions constructed over the 
childs, swapping players between childs processes, maybe voice communication 
through the childs processes ...
The opportunites that this system may encourage will inscrease the game 
experience.

Awesome !


-----Original Message-----

Not sure exactly what you are asking, but yes, there is bidirectional 
communication between the parent process and all the children.
It isn't used for much right now, but more info could be transmitted. Currently,

- the parent can send concommands to all children
- the parent sees the spew from all children
- the parent sees occasional status updates from the children. This allows, for 
instance, a monitoring tool to show you how many people are on your set of 
servers and what map they are playing by just connecting to one port and 
querying, instead of needing to connect to every running instance. Since some 
systems can run up to 40-50 instances at once, this is useful.


-----Original Message-----

From: hlds_linux-bounces at list.valvesoftware.com [mailto:hlds_linux-bounces 
at list.valvesoftware.com] On Behalf Of tech at cybergate02.com
Sent: Monday, November 17, 2008 4:24 AM
To: hlds_linux at list.valvesoftware.com
Subject: [hlds_linux] Data exchange over crossed child process

Well, the new source dedicated server as a new feature: fork command line.

May the engine permit data exchange between the childs processes (telnet) ?
This may be a revolution.

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to