I can't say I have tried it, but in theory, you should be able to run one forked L4D server across a giant network of machines, including load balancing, including live migration of server instances across multiple machines, using mosix http://www.mosix.org/, which is pretty interesting.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Monday, November 17, 2008 4:28 PM To: [email protected] Subject: [hlds_linux] Data exchange over crossed child process This is truly the next generation the game is going to turn. Imagine mods development, through campaigns editions constructed over the childs, swapping players between childs processes, maybe voice communication through the childs processes ... The opportunites that this system may encourage will inscrease the game experience. Awesome ! -----Original Message----- Not sure exactly what you are asking, but yes, there is bidirectional communication between the parent process and all the children. It isn't used for much right now, but more info could be transmitted. Currently, - the parent can send concommands to all children - the parent sees the spew from all children - the parent sees occasional status updates from the children. This allows, for instance, a monitoring tool to show you how many people are on your set of servers and what map they are playing by just connecting to one port and querying, instead of needing to connect to every running instance. Since some systems can run up to 40-50 instances at once, this is useful. -----Original Message----- From: hlds_linux-bounces at list.valvesoftware.com [mailto:hlds_linux-bounces at list.valvesoftware.com] On Behalf Of tech at cybergate02.com Sent: Monday, November 17, 2008 4:24 AM To: hlds_linux at list.valvesoftware.com Subject: [hlds_linux] Data exchange over crossed child process Well, the new source dedicated server as a new feature: fork command line. May the engine permit data exchange between the childs processes (telnet) ? This may be a revolution. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

