I don't think threads are supported by mosix.  I don't think you can use
mosix like you think.

} -----Original Message-----
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of Chris Green
} Sent: Monday, November 17, 2008 7:36 PM
} To: 'Half-Life dedicated Linux server mailing list'
} Subject: Re: [hlds_linux] Data exchange over crossed child process
} 
} I can't say I have tried it, but in theory, you should be able to run one
} forked L4D server across a giant network of machines, including load
} balancing, including live migration of server instances across multiple
} machines, using mosix http://www.mosix.org/, which is pretty interesting.
} 
} 
} -----Original Message-----
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
} Sent: Monday, November 17, 2008 4:28 PM
} To: [email protected]
} Subject: [hlds_linux] Data exchange over crossed child process
} 
} This is truly the next generation the game is going to turn.
} 
} Imagine mods development, through campaigns editions constructed over the
} childs, swapping players between childs processes, maybe voice
} communication through the childs processes ...
} The opportunites that this system may encourage will inscrease the game
} experience.
} 
} Awesome !
} 
} 
} -----Original Message-----
} 
} Not sure exactly what you are asking, but yes, there is bidirectional
} communication between the parent process and all the children.
} It isn't used for much right now, but more info could be transmitted.
} Currently,
} 
} - the parent can send concommands to all children
} - the parent sees the spew from all children
} - the parent sees occasional status updates from the children. This
} allows, for instance, a monitoring tool to show you how many people are on
} your set of servers and what map they are playing by just connecting to
} one port and querying, instead of needing to connect to every running
} instance. Since some systems can run up to 40-50 instances at once, this
} is useful.
} 
} 
} -----Original Message-----
} 
} From: hlds_linux-bounces at list.valvesoftware.com [mailto:hlds_linux-
} bounces at list.valvesoftware.com] On Behalf Of tech at cybergate02.com
} Sent: Monday, November 17, 2008 4:24 AM
} To: hlds_linux at list.valvesoftware.com
} Subject: [hlds_linux] Data exchange over crossed child process
} 
} Well, the new source dedicated server as a new feature: fork command line.
} 
} May the engine permit data exchange between the childs processes (telnet)
} ?
} This may be a revolution.
} 
} _______________________________________________
} To unsubscribe, edit your list preferences, or view the list archives,
} please visit:
} http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} 
} _______________________________________________
} To unsubscribe, edit your list preferences, or view the list archives,
} please visit:
} http://list.valvesoftware.com/mailman/listinfo/hlds_linux


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to