Server.cfg gets exec'd for every map change

Infected.cfg gets exec'd for each versus game. There is a corresponding 
infected_off.cfg to reset the settings when you leave versus mode.

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve Sumichrast
Sent: Wednesday, November 19, 2008 12:48 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Different "modes" with one fork

I'm running 10 forks from a single instance -- I've got a question,
though... In my config files I specify that the z_difficulty is
Impossible... doesn't seem to matter, though, for the "steam community
servers" option, as it just goes back to normal anyways thanks to the
way the connection works... Regardless, how can I make say, 4 of the
forks be a "versus" server?  I know changing the map is what does it,
so I thought okay... in my individual fork config files, I'll specify
map <someversusmap>... But doesn't that CFG get executed at every map
change?  If so, you'd move from a vs map to another vs map, and during
that map change, it would change maps back.. no?

I haven't watched the map change events on L4D, I'm going by
experience with TF2...  Basically does whatever I specified in +exec
get executed at every map change event?  If so, how do I force certain
forks into versus mode?

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