Server.cfg gets exec'd for every map change Infected.cfg gets exec'd for each versus game. There is a corresponding infected_off.cfg to reset the settings when you leave versus mode.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve Sumichrast Sent: Wednesday, November 19, 2008 12:48 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Different "modes" with one fork I'm running 10 forks from a single instance -- I've got a question, though... In my config files I specify that the z_difficulty is Impossible... doesn't seem to matter, though, for the "steam community servers" option, as it just goes back to normal anyways thanks to the way the connection works... Regardless, how can I make say, 4 of the forks be a "versus" server? I know changing the map is what does it, so I thought okay... in my individual fork config files, I'll specify map <someversusmap>... But doesn't that CFG get executed at every map change? If so, you'd move from a vs map to another vs map, and during that map change, it would change maps back.. no? I haven't watched the map change events on L4D, I'm going by experience with TF2... Basically does whatever I specified in +exec get executed at every map change event? If so, how do I force certain forks into versus mode? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

