If this can help, the console error when "Connection to server lost" happens:
Connecting to 91.121.121.81:27017... 24.116: Sending UDP connect to 91.121.121.81:27017 Server using lobbies #1, requiring pw no, lobby id 184010e955ac808 [L4DMM] CMatchmaking( state = 5 - MMSTATE_SEARCHING )::JoinSession sessionid = 184010e955ac808 [L4DMM] CMatchmaking::SwitchToState( 5 -> 10 ) ( MMSTATE_SEARCHING -> MMSTATE_SESSION_DISCONNECTING ) [L4DMM] CMatchmaking(state = 5)::SessionNotification( 0(FAIL_SEARCH), 0 ) [L4DUI] CUIGameData::SessionNotification( 0, 0 ) [L4DMM] CMatchmaking::SwitchToState( 5 -> 0 ) ( MMSTATE_SEARCHING -> MMSTATE_INITIAL ) [L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE) [L4DMM] CMatchGame::RemoveAllPlayers [L4DUI] CUIGameData::Notify( SYSLINK_SEARCH_COMPLETED, 0, 0) [L4DMM] CMatchmaking::SwitchToState( 0 -> 10 ) ( MMSTATE_INITIAL -> MMSTATE_SESSION_DISCONNECTING ) [L4DUI] CL4DBasePanel::OnLevelLoadingFinished( No Error, , ) [L4DUI] CL4DBasePanel::OnFrameClosed( 2, 21 ) [L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 ) [L4DUI] CL4DBasePanel::CloseAllWindows() [L4DUI] After close all windows: [L4DUI] OnOpen( `MainMenu`, caller = `<NULL>`, hidePrev = 1, setActive = 1, wt=22, wpri=0 ) [L4DMM] CMatchmaking::SwitchToState( 10 -> 0 ) ( MMSTATE_SESSION_DISCONNECTING -> MMSTATE_INITIAL ) [L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE) [L4DMM] CMatchGame::RemoveAllPlayers [L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE) [L4DMM] CMatchGame::RemoveAllPlayers [L4DMM] CMatchmaking::SwitchToState( 0 -> 2 ) ( MMSTATE_INITIAL -> MMSTATE_CREATING ) [L4DMM] CSession::SwitchToState( 0 -> 1 ) (NONE - CREATING) [L4DMM] CSession::SwitchToState( 1 -> 0 ) (CREATING - NONE) [L4DMM] CMatchmaking(state = 2)::SessionNotification( 12(FAIL_CREATE), 0 ) [L4DMM] CMatchmaking::SwitchToState( 2 -> 0 ) ( MMSTATE_CREATING -> MMSTATE_INITIAL ) [L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE) [L4DMM] CMatchGame::RemoveAllPlayers [L4DUI] CUIGameData::SessionNotification( 12, 0 ) [L4DUI] CUIGameData::SessionNotification( 27, 1 ) Lost connection to server [L4DUI] CL4DBasePanel::CloseAllWindows() [L4DUI] CL4DBasePanel::OnFrameClosed( 0, 22 ) [L4DUI] After close all windows: [L4DUI] OnOpen( `MainMenu`, caller = `<NULL>`, hidePrev = 1, setActive = 1, wt=22, wpri=0 ) [L4DUI] OnOpen( `GenericConfirmation`, caller = `MainMenu`, hidePrev = 0, setActive = 0, wt=13, wpri=1 ) [L4DUI] GenericConfirmation::SetWindowTitle : #L4D360UI_MsgBx_DisconnectedFromSession [L4DUI] GenericConfirmation::SetMessageText : #L4D360UI_MsgBx_HostLost [L4DUI] CL4DBasePanel::CloseAllWindows() [L4DUI] CL4DBasePanel::CloseAllWindows() - Keeping msgbox type 13 of priority 1. [L4DUI] CL4DBasePanel::OnFrameClosed( 0, 22 ) [L4DUI] After close all windows: This is the one with "Connection with this session has been lost": Connecting to 87.98.139.117:27203... 222.786: Sending UDP connect to 87.98.139.117:27203 Server using lobbies #1, requiring pw no, lobby id 184010e8a9c8408 [L4DMM] CMatchmaking( state = 0 - MMSTATE_INITIAL )::JoinSession sessionid = 184010e8a9c8408 [L4DMM] CMatchmaking::SwitchToState( 0 -> 10 ) ( MMSTATE_INITIAL -> MMSTATE_SESSION_DISCONNECTING ) [L4DUI] CL4DBasePanel::OnLevelLoadingFinished( No Error, , ) [L4DUI] CL4DBasePanel::OnFrameClosed( 2, 21 ) [L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 ) [L4DUI] CL4DBasePanel::CloseAllWindows() [L4DUI] After close all windows: [L4DUI] OnOpen( `MainMenu`, caller = `<NULL>`, hidePrev = 1, setActive = 1, wt=22, wpri=0 ) [L4DMM] CMatchmaking::SwitchToState( 10 -> 0 ) ( MMSTATE_SESSION_DISCONNECTING -> MMSTATE_INITIAL ) [L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE) [L4DMM] CMatchGame::RemoveAllPlayers [L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE) [L4DMM] CMatchGame::RemoveAllPlayers [L4DMM] CMatchmaking::SwitchToState( 0 -> 2 ) ( MMSTATE_INITIAL -> MMSTATE_CREATING ) [L4DMM] CSession::SwitchToState( 0 -> 1 ) (NONE - CREATING) lobby member 0 == 11000010063aa2c lobby member 1 == 110000100b2b377 lobby member 2 == 110000100c33fd8 lobby member 3 == 110000101b404c1 My ID: 110000101b404c1 Owner ID: 110000100c33fd8 [L4DMM] CSession::GetSessionId() => sessionid = 184010e8a9c8408 [L4DMM] CSession::UpdateCreating() => sessionid = 184010e8a9c8408 [L4DMM] CMatchmaking(state = 2)::SessionNotification( 18(CREATED_CLIENT), 0 ) [L4DUI] CUIGameData::SessionNotification( 18, 0 ) Client: CreateSession successful [L4DMM] CMatchmaking::SwitchToState( 2 -> 8 ) ( MMSTATE_CREATING -> MMSTATE_SESSION_CONNECTING ) [L4DMM] CSession::SwitchToState( 1 -> 3 ) (CREATING - IDLE) [L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 ) [L4DMM] CMatchmaking(state = 8)::SessionNotification( 8(CONNECT_NOTAVAILABLE), 0 ) [L4DMM] CMatchmaking::SwitchToState( 8 -> 0 ) ( MMSTATE_SESSION_CONNECTING -> MMSTATE_INITIAL ) [L4DMM] CSession::SwitchToState( 3 -> 0 ) (IDLE - NONE) [L4DMM] CSession::GetSessionId() => sessionid = 0 [L4DMM] CMatchGame::RemoveAllPlayers [L4DUI] CUIGameData::SessionNotification( 8, 0 ) [L4DUI] UpdateWaitPanel( #L4D360UI_WaitScreen_SystemLinkFailed ) [L4DUI] CloseWaitScreen( (null) ) [L4DUI] OnOpen( `GenericConfirmation`, caller = `<NULL>`, hidePrev = 0, setActive = 0, wt=13, wpri=1 ) [L4DUI] GenericConfirmation::SetWindowTitle : #L4D360UI_MsgBx_ConnectionFailed [L4DUI] GenericConfirmation::SetMessageText : #L4D360UI_MsgBx_HostLost 2008/11/20 AnAkIn . <[EMAIL PROTECTED]> > Maybe this was not the correct error message, but the message I just got > while trying to join my server with Steam Groups: > > "Connection with this session has been lost" > > 2008/11/20 ics <[EMAIL PROTECTED]> > > This happens to me only when server is full where i try to connect >> directly. It could have been more informative error message. >> >> -ics >> >> AnAkIn . kirjoitti: >> > When trying to join my server from a Steam Group or just direct connect, >> > there are some times I can't join it at all, it keep saying "Connection >> to >> > server lost" during connection. This has been happening to other people >> I >> > know, and it seem to only happen to some people because I could join my >> > server just fine. >> > >> > I'm not sure but I did a "heartbeat" and it seems to have fixed it then, >> but >> > that may be a coincidence. >> > >> > >> > AnAkIn >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

