If this can help, the console error when "Connection to server lost"
happens:


Connecting to 91.121.121.81:27017...
24.116:  Sending UDP connect to 91.121.121.81:27017
Server using lobbies #1, requiring pw no, lobby id 184010e955ac808
[L4DMM] CMatchmaking( state = 5 - MMSTATE_SEARCHING )::JoinSession sessionid
= 184010e955ac808
[L4DMM] CMatchmaking::SwitchToState( 5 -> 10 ) ( MMSTATE_SEARCHING ->
MMSTATE_SESSION_DISCONNECTING )
[L4DMM] CMatchmaking(state = 5)::SessionNotification( 0(FAIL_SEARCH), 0 )
[L4DUI] CUIGameData::SessionNotification( 0, 0 )
[L4DMM] CMatchmaking::SwitchToState( 5 -> 0 ) ( MMSTATE_SEARCHING ->
MMSTATE_INITIAL )
[L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
[L4DMM] CMatchGame::RemoveAllPlayers
[L4DUI] CUIGameData::Notify( SYSLINK_SEARCH_COMPLETED, 0, 0)
[L4DMM] CMatchmaking::SwitchToState( 0 -> 10 ) ( MMSTATE_INITIAL ->
MMSTATE_SESSION_DISCONNECTING )
[L4DUI] CL4DBasePanel::OnLevelLoadingFinished( No Error, ,  )
[L4DUI] CL4DBasePanel::OnFrameClosed( 2, 21 )
[L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 )
[L4DUI] CL4DBasePanel::CloseAllWindows()
[L4DUI] After close all windows:
[L4DUI] OnOpen( `MainMenu`, caller = `<NULL>`, hidePrev = 1, setActive = 1,
wt=22, wpri=0 )
[L4DMM] CMatchmaking::SwitchToState( 10 -> 0 ) (
MMSTATE_SESSION_DISCONNECTING -> MMSTATE_INITIAL )
[L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
[L4DMM] CMatchGame::RemoveAllPlayers
[L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
[L4DMM] CMatchGame::RemoveAllPlayers
[L4DMM] CMatchmaking::SwitchToState( 0 -> 2 ) ( MMSTATE_INITIAL ->
MMSTATE_CREATING )
[L4DMM] CSession::SwitchToState( 0 -> 1 ) (NONE - CREATING)
[L4DMM] CSession::SwitchToState( 1 -> 0 ) (CREATING - NONE)
[L4DMM] CMatchmaking(state = 2)::SessionNotification( 12(FAIL_CREATE), 0 )
[L4DMM] CMatchmaking::SwitchToState( 2 -> 0 ) ( MMSTATE_CREATING ->
MMSTATE_INITIAL )
[L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
[L4DMM] CMatchGame::RemoveAllPlayers
[L4DUI] CUIGameData::SessionNotification( 12, 0 )
[L4DUI] CUIGameData::SessionNotification( 27, 1 )
Lost connection to server
[L4DUI] CL4DBasePanel::CloseAllWindows()
[L4DUI] CL4DBasePanel::OnFrameClosed( 0, 22 )
[L4DUI] After close all windows:
[L4DUI] OnOpen( `MainMenu`, caller = `<NULL>`, hidePrev = 1, setActive = 1,
wt=22, wpri=0 )
[L4DUI] OnOpen( `GenericConfirmation`, caller = `MainMenu`, hidePrev = 0,
setActive = 0, wt=13, wpri=1 )
[L4DUI] GenericConfirmation::SetWindowTitle :
#L4D360UI_MsgBx_DisconnectedFromSession
[L4DUI] GenericConfirmation::SetMessageText : #L4D360UI_MsgBx_HostLost
[L4DUI] CL4DBasePanel::CloseAllWindows()
[L4DUI] CL4DBasePanel::CloseAllWindows() - Keeping msgbox type 13 of
priority 1.
[L4DUI] CL4DBasePanel::OnFrameClosed( 0, 22 )
[L4DUI] After close all windows:

This is the one with "Connection with this session has been lost":

Connecting to 87.98.139.117:27203...
222.786:  Sending UDP connect to 87.98.139.117:27203
Server using lobbies #1, requiring pw no, lobby id 184010e8a9c8408
[L4DMM] CMatchmaking( state = 0 - MMSTATE_INITIAL )::JoinSession sessionid =
184010e8a9c8408
[L4DMM] CMatchmaking::SwitchToState( 0 -> 10 ) ( MMSTATE_INITIAL ->
MMSTATE_SESSION_DISCONNECTING )
[L4DUI] CL4DBasePanel::OnLevelLoadingFinished( No Error, ,  )
[L4DUI] CL4DBasePanel::OnFrameClosed( 2, 21 )
[L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 )
[L4DUI] CL4DBasePanel::CloseAllWindows()
[L4DUI] After close all windows:
[L4DUI] OnOpen( `MainMenu`, caller = `<NULL>`, hidePrev = 1, setActive = 1,
wt=22, wpri=0 )
[L4DMM] CMatchmaking::SwitchToState( 10 -> 0 ) (
MMSTATE_SESSION_DISCONNECTING -> MMSTATE_INITIAL )
[L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
[L4DMM] CMatchGame::RemoveAllPlayers
[L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
[L4DMM] CMatchGame::RemoveAllPlayers
[L4DMM] CMatchmaking::SwitchToState( 0 -> 2 ) ( MMSTATE_INITIAL ->
MMSTATE_CREATING )
[L4DMM] CSession::SwitchToState( 0 -> 1 ) (NONE - CREATING)
 lobby member 0 == 11000010063aa2c
 lobby member 1 == 110000100b2b377
 lobby member 2 == 110000100c33fd8
 lobby member 3 == 110000101b404c1
My ID: 110000101b404c1
Owner ID: 110000100c33fd8
[L4DMM] CSession::GetSessionId() => sessionid = 184010e8a9c8408
[L4DMM] CSession::UpdateCreating() => sessionid = 184010e8a9c8408
[L4DMM] CMatchmaking(state = 2)::SessionNotification( 18(CREATED_CLIENT), 0
)
[L4DUI] CUIGameData::SessionNotification( 18, 0 )
Client: CreateSession successful
[L4DMM] CMatchmaking::SwitchToState( 2 -> 8 ) ( MMSTATE_CREATING ->
MMSTATE_SESSION_CONNECTING )
[L4DMM] CSession::SwitchToState( 1 -> 3 ) (CREATING - IDLE)
[L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 )
[L4DMM] CMatchmaking(state = 8)::SessionNotification(
8(CONNECT_NOTAVAILABLE), 0 )
[L4DMM] CMatchmaking::SwitchToState( 8 -> 0 ) ( MMSTATE_SESSION_CONNECTING
-> MMSTATE_INITIAL )
[L4DMM] CSession::SwitchToState( 3 -> 0 ) (IDLE - NONE)
[L4DMM] CSession::GetSessionId() => sessionid = 0
[L4DMM] CMatchGame::RemoveAllPlayers
[L4DUI] CUIGameData::SessionNotification( 8, 0 )
[L4DUI] UpdateWaitPanel( #L4D360UI_WaitScreen_SystemLinkFailed )
[L4DUI] CloseWaitScreen( (null) )
[L4DUI] OnOpen( `GenericConfirmation`, caller = `<NULL>`, hidePrev = 0,
setActive = 0, wt=13, wpri=1 )
[L4DUI] GenericConfirmation::SetWindowTitle :
#L4D360UI_MsgBx_ConnectionFailed
[L4DUI] GenericConfirmation::SetMessageText : #L4D360UI_MsgBx_HostLost



2008/11/20 AnAkIn . <[EMAIL PROTECTED]>

> Maybe this was not the correct error message, but the message I just got
> while trying to join my server with Steam Groups:
>
> "Connection with this session has been lost"
>
> 2008/11/20 ics <[EMAIL PROTECTED]>
>
> This happens to me only when server is full where i try to connect
>> directly. It could have been more informative error message.
>>
>> -ics
>>
>> AnAkIn . kirjoitti:
>> > When trying to join my server from a Steam Group or just direct connect,
>> > there are some times I can't join it at all, it keep saying "Connection
>> to
>> > server lost" during connection. This has been happening to other people
>> I
>> > know, and it seem to only happen to some people because I could join my
>> > server just fine.
>> >
>> > I'm not sure but I did a "heartbeat" and it seems to have fixed it then,
>> but
>> > that may be a coincidence.
>> >
>> >
>> > AnAkIn
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to