I tried about 20 times to join my versus server where there is 7 people in it and it keep telling me "Connection with this session has been lost", I've tried doing an "heartbeat" but it didn't fix it.
I tried about 10 servers, same problem, seem like a client issue. 2008/11/21 AnAkIn . <[EMAIL PROTECTED]> > If this can help, the console error when "Connection to server lost" > happens: > > > Connecting to 91.121.121.81:27017... > 24.116: Sending UDP connect to 91.121.121.81:27017 > Server using lobbies #1, requiring pw no, lobby id 184010e955ac808 > [L4DMM] CMatchmaking( state = 5 - MMSTATE_SEARCHING )::JoinSession > sessionid = 184010e955ac808 > [L4DMM] CMatchmaking::SwitchToState( 5 -> 10 ) ( MMSTATE_SEARCHING -> > MMSTATE_SESSION_DISCONNECTING ) > [L4DMM] CMatchmaking(state = 5)::SessionNotification( 0(FAIL_SEARCH), 0 ) > [L4DUI] CUIGameData::SessionNotification( 0, 0 ) > [L4DMM] CMatchmaking::SwitchToState( 5 -> 0 ) ( MMSTATE_SEARCHING -> > MMSTATE_INITIAL ) > [L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE) > [L4DMM] CMatchGame::RemoveAllPlayers > [L4DUI] CUIGameData::Notify( SYSLINK_SEARCH_COMPLETED, 0, 0) > [L4DMM] CMatchmaking::SwitchToState( 0 -> 10 ) ( MMSTATE_INITIAL -> > MMSTATE_SESSION_DISCONNECTING ) > [L4DUI] CL4DBasePanel::OnLevelLoadingFinished( No Error, , ) > [L4DUI] CL4DBasePanel::OnFrameClosed( 2, 21 ) > [L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 ) > [L4DUI] CL4DBasePanel::CloseAllWindows() > [L4DUI] After close all windows: > [L4DUI] OnOpen( `MainMenu`, caller = `<NULL>`, hidePrev = 1, setActive = 1, > wt=22, wpri=0 ) > [L4DMM] CMatchmaking::SwitchToState( 10 -> 0 ) ( > MMSTATE_SESSION_DISCONNECTING -> MMSTATE_INITIAL ) > [L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE) > [L4DMM] CMatchGame::RemoveAllPlayers > [L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE) > [L4DMM] CMatchGame::RemoveAllPlayers > [L4DMM] CMatchmaking::SwitchToState( 0 -> 2 ) ( MMSTATE_INITIAL -> > MMSTATE_CREATING ) > [L4DMM] CSession::SwitchToState( 0 -> 1 ) (NONE - CREATING) > [L4DMM] CSession::SwitchToState( 1 -> 0 ) (CREATING - NONE) > [L4DMM] CMatchmaking(state = 2)::SessionNotification( 12(FAIL_CREATE), 0 ) > [L4DMM] CMatchmaking::SwitchToState( 2 -> 0 ) ( MMSTATE_CREATING -> > MMSTATE_INITIAL ) > [L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE) > [L4DMM] CMatchGame::RemoveAllPlayers > [L4DUI] CUIGameData::SessionNotification( 12, 0 ) > [L4DUI] CUIGameData::SessionNotification( 27, 1 ) > Lost connection to server > [L4DUI] CL4DBasePanel::CloseAllWindows() > [L4DUI] CL4DBasePanel::OnFrameClosed( 0, 22 ) > [L4DUI] After close all windows: > [L4DUI] OnOpen( `MainMenu`, caller = `<NULL>`, hidePrev = 1, setActive = 1, > wt=22, wpri=0 ) > [L4DUI] OnOpen( `GenericConfirmation`, caller = `MainMenu`, hidePrev = 0, > setActive = 0, wt=13, wpri=1 ) > [L4DUI] GenericConfirmation::SetWindowTitle : > #L4D360UI_MsgBx_DisconnectedFromSession > [L4DUI] GenericConfirmation::SetMessageText : #L4D360UI_MsgBx_HostLost > [L4DUI] CL4DBasePanel::CloseAllWindows() > [L4DUI] CL4DBasePanel::CloseAllWindows() - Keeping msgbox type 13 of > priority 1. > [L4DUI] CL4DBasePanel::OnFrameClosed( 0, 22 ) > [L4DUI] After close all windows: > > This is the one with "Connection with this session has been lost": > > Connecting to 87.98.139.117:27203... > 222.786: Sending UDP connect to 87.98.139.117:27203 > Server using lobbies #1, requiring pw no, lobby id 184010e8a9c8408 > [L4DMM] CMatchmaking( state = 0 - MMSTATE_INITIAL )::JoinSession sessionid > = 184010e8a9c8408 > [L4DMM] CMatchmaking::SwitchToState( 0 -> 10 ) ( MMSTATE_INITIAL -> > MMSTATE_SESSION_DISCONNECTING ) > [L4DUI] CL4DBasePanel::OnLevelLoadingFinished( No Error, , ) > [L4DUI] CL4DBasePanel::OnFrameClosed( 2, 21 ) > [L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 ) > [L4DUI] CL4DBasePanel::CloseAllWindows() > [L4DUI] After close all windows: > [L4DUI] OnOpen( `MainMenu`, caller = `<NULL>`, hidePrev = 1, setActive = 1, > wt=22, wpri=0 ) > [L4DMM] CMatchmaking::SwitchToState( 10 -> 0 ) ( > MMSTATE_SESSION_DISCONNECTING -> MMSTATE_INITIAL ) > [L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE) > [L4DMM] CMatchGame::RemoveAllPlayers > [L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE) > [L4DMM] CMatchGame::RemoveAllPlayers > [L4DMM] CMatchmaking::SwitchToState( 0 -> 2 ) ( MMSTATE_INITIAL -> > MMSTATE_CREATING ) > [L4DMM] CSession::SwitchToState( 0 -> 1 ) (NONE - CREATING) > lobby member 0 == 11000010063aa2c > lobby member 1 == 110000100b2b377 > lobby member 2 == 110000100c33fd8 > lobby member 3 == 110000101b404c1 > My ID: 110000101b404c1 > Owner ID: 110000100c33fd8 > [L4DMM] CSession::GetSessionId() => sessionid = 184010e8a9c8408 > [L4DMM] CSession::UpdateCreating() => sessionid = 184010e8a9c8408 > [L4DMM] CMatchmaking(state = 2)::SessionNotification( 18(CREATED_CLIENT), 0 > ) > [L4DUI] CUIGameData::SessionNotification( 18, 0 ) > Client: CreateSession successful > [L4DMM] CMatchmaking::SwitchToState( 2 -> 8 ) ( MMSTATE_CREATING -> > MMSTATE_SESSION_CONNECTING ) > [L4DMM] CSession::SwitchToState( 1 -> 3 ) (CREATING - IDLE) > [L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 ) > [L4DMM] CMatchmaking(state = 8)::SessionNotification( > 8(CONNECT_NOTAVAILABLE), 0 ) > [L4DMM] CMatchmaking::SwitchToState( 8 -> 0 ) ( MMSTATE_SESSION_CONNECTING > -> MMSTATE_INITIAL ) > [L4DMM] CSession::SwitchToState( 3 -> 0 ) (IDLE - NONE) > [L4DMM] CSession::GetSessionId() => sessionid = 0 > [L4DMM] CMatchGame::RemoveAllPlayers > [L4DUI] CUIGameData::SessionNotification( 8, 0 ) > [L4DUI] UpdateWaitPanel( #L4D360UI_WaitScreen_SystemLinkFailed ) > [L4DUI] CloseWaitScreen( (null) ) > [L4DUI] OnOpen( `GenericConfirmation`, caller = `<NULL>`, hidePrev = 0, > setActive = 0, wt=13, wpri=1 ) > [L4DUI] GenericConfirmation::SetWindowTitle : > #L4D360UI_MsgBx_ConnectionFailed > [L4DUI] GenericConfirmation::SetMessageText : #L4D360UI_MsgBx_HostLost > > > > 2008/11/20 AnAkIn . <[EMAIL PROTECTED]> > > Maybe this was not the correct error message, but the message I just got >> while trying to join my server with Steam Groups: >> >> "Connection with this session has been lost" >> >> 2008/11/20 ics <[EMAIL PROTECTED]> >> >> This happens to me only when server is full where i try to connect >>> directly. It could have been more informative error message. >>> >>> -ics >>> >>> AnAkIn . kirjoitti: >>> > When trying to join my server from a Steam Group or just direct >>> connect, >>> > there are some times I can't join it at all, it keep saying "Connection >>> to >>> > server lost" during connection. This has been happening to other people >>> I >>> > know, and it seem to only happen to some people because I could join my >>> > server just fine. >>> > >>> > I'm not sure but I did a "heartbeat" and it seems to have fixed it >>> then, but >>> > that may be a coincidence. >>> > >>> > >>> > AnAkIn >>> > _______________________________________________ >>> > To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> > >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> >> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

