I tried about 20 times to join my versus server where there is 7 people in
it and it keep telling me "Connection with this session has been lost", I've
tried doing an "heartbeat" but it didn't fix it.

I tried about 10 servers, same problem, seem like a client issue.

2008/11/21 AnAkIn . <[EMAIL PROTECTED]>

> If this can help, the console error when "Connection to server lost"
> happens:
>
>
> Connecting to 91.121.121.81:27017...
> 24.116:  Sending UDP connect to 91.121.121.81:27017
> Server using lobbies #1, requiring pw no, lobby id 184010e955ac808
> [L4DMM] CMatchmaking( state = 5 - MMSTATE_SEARCHING )::JoinSession
> sessionid = 184010e955ac808
> [L4DMM] CMatchmaking::SwitchToState( 5 -> 10 ) ( MMSTATE_SEARCHING ->
> MMSTATE_SESSION_DISCONNECTING )
> [L4DMM] CMatchmaking(state = 5)::SessionNotification( 0(FAIL_SEARCH), 0 )
> [L4DUI] CUIGameData::SessionNotification( 0, 0 )
> [L4DMM] CMatchmaking::SwitchToState( 5 -> 0 ) ( MMSTATE_SEARCHING ->
> MMSTATE_INITIAL )
> [L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
> [L4DMM] CMatchGame::RemoveAllPlayers
> [L4DUI] CUIGameData::Notify( SYSLINK_SEARCH_COMPLETED, 0, 0)
> [L4DMM] CMatchmaking::SwitchToState( 0 -> 10 ) ( MMSTATE_INITIAL ->
> MMSTATE_SESSION_DISCONNECTING )
> [L4DUI] CL4DBasePanel::OnLevelLoadingFinished( No Error, ,  )
> [L4DUI] CL4DBasePanel::OnFrameClosed( 2, 21 )
> [L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 )
> [L4DUI] CL4DBasePanel::CloseAllWindows()
> [L4DUI] After close all windows:
> [L4DUI] OnOpen( `MainMenu`, caller = `<NULL>`, hidePrev = 1, setActive = 1,
> wt=22, wpri=0 )
> [L4DMM] CMatchmaking::SwitchToState( 10 -> 0 ) (
> MMSTATE_SESSION_DISCONNECTING -> MMSTATE_INITIAL )
> [L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
> [L4DMM] CMatchGame::RemoveAllPlayers
> [L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
> [L4DMM] CMatchGame::RemoveAllPlayers
> [L4DMM] CMatchmaking::SwitchToState( 0 -> 2 ) ( MMSTATE_INITIAL ->
> MMSTATE_CREATING )
> [L4DMM] CSession::SwitchToState( 0 -> 1 ) (NONE - CREATING)
> [L4DMM] CSession::SwitchToState( 1 -> 0 ) (CREATING - NONE)
> [L4DMM] CMatchmaking(state = 2)::SessionNotification( 12(FAIL_CREATE), 0 )
> [L4DMM] CMatchmaking::SwitchToState( 2 -> 0 ) ( MMSTATE_CREATING ->
> MMSTATE_INITIAL )
> [L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
> [L4DMM] CMatchGame::RemoveAllPlayers
> [L4DUI] CUIGameData::SessionNotification( 12, 0 )
> [L4DUI] CUIGameData::SessionNotification( 27, 1 )
> Lost connection to server
> [L4DUI] CL4DBasePanel::CloseAllWindows()
> [L4DUI] CL4DBasePanel::OnFrameClosed( 0, 22 )
> [L4DUI] After close all windows:
> [L4DUI] OnOpen( `MainMenu`, caller = `<NULL>`, hidePrev = 1, setActive = 1,
> wt=22, wpri=0 )
> [L4DUI] OnOpen( `GenericConfirmation`, caller = `MainMenu`, hidePrev = 0,
> setActive = 0, wt=13, wpri=1 )
> [L4DUI] GenericConfirmation::SetWindowTitle :
> #L4D360UI_MsgBx_DisconnectedFromSession
> [L4DUI] GenericConfirmation::SetMessageText : #L4D360UI_MsgBx_HostLost
> [L4DUI] CL4DBasePanel::CloseAllWindows()
> [L4DUI] CL4DBasePanel::CloseAllWindows() - Keeping msgbox type 13 of
> priority 1.
> [L4DUI] CL4DBasePanel::OnFrameClosed( 0, 22 )
> [L4DUI] After close all windows:
>
> This is the one with "Connection with this session has been lost":
>
> Connecting to 87.98.139.117:27203...
> 222.786:  Sending UDP connect to 87.98.139.117:27203
> Server using lobbies #1, requiring pw no, lobby id 184010e8a9c8408
> [L4DMM] CMatchmaking( state = 0 - MMSTATE_INITIAL )::JoinSession sessionid
> = 184010e8a9c8408
> [L4DMM] CMatchmaking::SwitchToState( 0 -> 10 ) ( MMSTATE_INITIAL ->
> MMSTATE_SESSION_DISCONNECTING )
> [L4DUI] CL4DBasePanel::OnLevelLoadingFinished( No Error, ,  )
> [L4DUI] CL4DBasePanel::OnFrameClosed( 2, 21 )
> [L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 )
> [L4DUI] CL4DBasePanel::CloseAllWindows()
> [L4DUI] After close all windows:
> [L4DUI] OnOpen( `MainMenu`, caller = `<NULL>`, hidePrev = 1, setActive = 1,
> wt=22, wpri=0 )
> [L4DMM] CMatchmaking::SwitchToState( 10 -> 0 ) (
> MMSTATE_SESSION_DISCONNECTING -> MMSTATE_INITIAL )
> [L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
> [L4DMM] CMatchGame::RemoveAllPlayers
> [L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
> [L4DMM] CMatchGame::RemoveAllPlayers
> [L4DMM] CMatchmaking::SwitchToState( 0 -> 2 ) ( MMSTATE_INITIAL ->
> MMSTATE_CREATING )
> [L4DMM] CSession::SwitchToState( 0 -> 1 ) (NONE - CREATING)
>  lobby member 0 == 11000010063aa2c
>  lobby member 1 == 110000100b2b377
>  lobby member 2 == 110000100c33fd8
>  lobby member 3 == 110000101b404c1
> My ID: 110000101b404c1
> Owner ID: 110000100c33fd8
> [L4DMM] CSession::GetSessionId() => sessionid = 184010e8a9c8408
> [L4DMM] CSession::UpdateCreating() => sessionid = 184010e8a9c8408
> [L4DMM] CMatchmaking(state = 2)::SessionNotification( 18(CREATED_CLIENT), 0
> )
> [L4DUI] CUIGameData::SessionNotification( 18, 0 )
> Client: CreateSession successful
> [L4DMM] CMatchmaking::SwitchToState( 2 -> 8 ) ( MMSTATE_CREATING ->
> MMSTATE_SESSION_CONNECTING )
> [L4DMM] CSession::SwitchToState( 1 -> 3 ) (CREATING - IDLE)
> [L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 )
> [L4DMM] CMatchmaking(state = 8)::SessionNotification(
> 8(CONNECT_NOTAVAILABLE), 0 )
> [L4DMM] CMatchmaking::SwitchToState( 8 -> 0 ) ( MMSTATE_SESSION_CONNECTING
> -> MMSTATE_INITIAL )
> [L4DMM] CSession::SwitchToState( 3 -> 0 ) (IDLE - NONE)
> [L4DMM] CSession::GetSessionId() => sessionid = 0
> [L4DMM] CMatchGame::RemoveAllPlayers
> [L4DUI] CUIGameData::SessionNotification( 8, 0 )
> [L4DUI] UpdateWaitPanel( #L4D360UI_WaitScreen_SystemLinkFailed )
> [L4DUI] CloseWaitScreen( (null) )
> [L4DUI] OnOpen( `GenericConfirmation`, caller = `<NULL>`, hidePrev = 0,
> setActive = 0, wt=13, wpri=1 )
> [L4DUI] GenericConfirmation::SetWindowTitle :
> #L4D360UI_MsgBx_ConnectionFailed
> [L4DUI] GenericConfirmation::SetMessageText : #L4D360UI_MsgBx_HostLost
>
>
>
> 2008/11/20 AnAkIn . <[EMAIL PROTECTED]>
>
> Maybe this was not the correct error message, but the message I just got
>> while trying to join my server with Steam Groups:
>>
>> "Connection with this session has been lost"
>>
>> 2008/11/20 ics <[EMAIL PROTECTED]>
>>
>> This happens to me only when server is full where i try to connect
>>> directly. It could have been more informative error message.
>>>
>>> -ics
>>>
>>> AnAkIn . kirjoitti:
>>> > When trying to join my server from a Steam Group or just direct
>>> connect,
>>> > there are some times I can't join it at all, it keep saying "Connection
>>> to
>>> > server lost" during connection. This has been happening to other people
>>> I
>>> > know, and it seem to only happen to some people because I could join my
>>> > server just fine.
>>> >
>>> > I'm not sure but I did a "heartbeat" and it seems to have fixed it
>>> then, but
>>> > that may be a coincidence.
>>> >
>>> >
>>> > AnAkIn
>>> > _______________________________________________
>>> > To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>> >
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>
>>
>
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