Seem like there are some new errors in red (they also show up in the console in red) if this can help.
[L4DMM] CSession::UpdateCreating() => sessionid = 184010e9301c007 [L4DMM] CMatchmaking(state = 2)::SessionNotification( 18(CREATED_CLIENT), 0 ) [L4DUI] CUIGameData::SessionNotification( 18, 0 ) Client: CreateSession successful [L4DMM] CMatchmaking::SwitchToState( 2 -> 8 ) ( MMSTATE_CREATING -> MMSTATE_SESSION_CONNECTING ) [L4DMM] CSession::SwitchToState( 1 -> 3 ) (CREATING - IDLE) Cannot send to client info with NULL XUID! New client. Client Info: ID: 42262260, Players: 1, Gamertag: maxpayne, Avatar: 0, Team: 0 [L4DMM] CMatchGame::AddPlayer( 11000010284def4 ) Cannot send to client info with NULL XUID! New client. Client Info: ID: 12225757, Players: 1, Gamertag: MarMoTTe o:, Avatar: 2, Team: 0 [L4DMM] CMatchGame::AddPlayer( 110000100ba8cdd ) Cannot send to client info with NULL XUID! [L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 ) Null client pointer in ClientDropped! [L4DMM] CMatchmaking(state = 8)::SessionNotification( 8(CONNECT_NOTAVAILABLE), 0 ) [L4DMM] CMatchmaking::SwitchToState( 8 -> 0 ) ( MMSTATE_SESSION_CONNECTING -> MMSTATE_INITIAL ) [L4DMM] CSession::SwitchToState( 3 -> 0 ) (IDLE - NONE) [L4DMM] CSession::GetSessionId() => sessionid = 0 [L4DMM] CMatchGame::RemoveAllPlayers [L4DUI] CUIGameData::SessionNotification( 8, 0 ) [L4DUI] UpdateWaitPanel( #L4D360UI_WaitScreen_SystemLinkFailed ) [L4DUI] CloseWaitScreen( (null) ) [L4DUI] OnOpen( `GenericConfirmation`, caller = `<NULL>`, hidePrev = 0, setActive = 0, wt=13, wpri=1 ) [L4DUI] GenericConfirmation::SetWindowTitle : #L4D360UI_MsgBx_ConnectionFailed [L4DUI] GenericConfirmation::SetMessageText : #L4D360UI_MsgBx_HostLost Cannot send to client info with NULL XUID! 2008/11/21 AnAkIn . <[EMAIL PROTECTED]> > I tried about 20 times to join my versus server where there is 7 people in > it and it keep telling me "Connection with this session has been lost", I've > tried doing an "heartbeat" but it didn't fix it. > > I tried about 10 servers, same problem, seem like a client issue. > > 2008/11/21 AnAkIn . <[EMAIL PROTECTED]> > > If this can help, the console error when "Connection to server lost" >> happens: >> >> >> Connecting to 91.121.121.81:27017... >> 24.116: Sending UDP connect to 91.121.121.81:27017 >> Server using lobbies #1, requiring pw no, lobby id 184010e955ac808 >> [L4DMM] CMatchmaking( state = 5 - MMSTATE_SEARCHING )::JoinSession >> sessionid = 184010e955ac808 >> [L4DMM] CMatchmaking::SwitchToState( 5 -> 10 ) ( MMSTATE_SEARCHING -> >> MMSTATE_SESSION_DISCONNECTING ) >> [L4DMM] CMatchmaking(state = 5)::SessionNotification( 0(FAIL_SEARCH), 0 ) >> [L4DUI] CUIGameData::SessionNotification( 0, 0 ) >> [L4DMM] CMatchmaking::SwitchToState( 5 -> 0 ) ( MMSTATE_SEARCHING -> >> MMSTATE_INITIAL ) >> [L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE) >> [L4DMM] CMatchGame::RemoveAllPlayers >> [L4DUI] CUIGameData::Notify( SYSLINK_SEARCH_COMPLETED, 0, 0) >> [L4DMM] CMatchmaking::SwitchToState( 0 -> 10 ) ( MMSTATE_INITIAL -> >> MMSTATE_SESSION_DISCONNECTING ) >> [L4DUI] CL4DBasePanel::OnLevelLoadingFinished( No Error, , ) >> [L4DUI] CL4DBasePanel::OnFrameClosed( 2, 21 ) >> [L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 ) >> [L4DUI] CL4DBasePanel::CloseAllWindows() >> [L4DUI] After close all windows: >> [L4DUI] OnOpen( `MainMenu`, caller = `<NULL>`, hidePrev = 1, setActive = >> 1, wt=22, wpri=0 ) >> [L4DMM] CMatchmaking::SwitchToState( 10 -> 0 ) ( >> MMSTATE_SESSION_DISCONNECTING -> MMSTATE_INITIAL ) >> [L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE) >> [L4DMM] CMatchGame::RemoveAllPlayers >> [L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE) >> [L4DMM] CMatchGame::RemoveAllPlayers >> [L4DMM] CMatchmaking::SwitchToState( 0 -> 2 ) ( MMSTATE_INITIAL -> >> MMSTATE_CREATING ) >> [L4DMM] CSession::SwitchToState( 0 -> 1 ) (NONE - CREATING) >> [L4DMM] CSession::SwitchToState( 1 -> 0 ) (CREATING - NONE) >> [L4DMM] CMatchmaking(state = 2)::SessionNotification( 12(FAIL_CREATE), 0 ) >> [L4DMM] CMatchmaking::SwitchToState( 2 -> 0 ) ( MMSTATE_CREATING -> >> MMSTATE_INITIAL ) >> [L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE) >> [L4DMM] CMatchGame::RemoveAllPlayers >> [L4DUI] CUIGameData::SessionNotification( 12, 0 ) >> [L4DUI] CUIGameData::SessionNotification( 27, 1 ) >> Lost connection to server >> [L4DUI] CL4DBasePanel::CloseAllWindows() >> [L4DUI] CL4DBasePanel::OnFrameClosed( 0, 22 ) >> [L4DUI] After close all windows: >> [L4DUI] OnOpen( `MainMenu`, caller = `<NULL>`, hidePrev = 1, setActive = >> 1, wt=22, wpri=0 ) >> [L4DUI] OnOpen( `GenericConfirmation`, caller = `MainMenu`, hidePrev = 0, >> setActive = 0, wt=13, wpri=1 ) >> [L4DUI] GenericConfirmation::SetWindowTitle : >> #L4D360UI_MsgBx_DisconnectedFromSession >> [L4DUI] GenericConfirmation::SetMessageText : #L4D360UI_MsgBx_HostLost >> [L4DUI] CL4DBasePanel::CloseAllWindows() >> [L4DUI] CL4DBasePanel::CloseAllWindows() - Keeping msgbox type 13 of >> priority 1. >> [L4DUI] CL4DBasePanel::OnFrameClosed( 0, 22 ) >> [L4DUI] After close all windows: >> >> This is the one with "Connection with this session has been lost": >> >> Connecting to 87.98.139.117:27203... >> 222.786: Sending UDP connect to 87.98.139.117:27203 >> Server using lobbies #1, requiring pw no, lobby id 184010e8a9c8408 >> [L4DMM] CMatchmaking( state = 0 - MMSTATE_INITIAL )::JoinSession sessionid >> = 184010e8a9c8408 >> [L4DMM] CMatchmaking::SwitchToState( 0 -> 10 ) ( MMSTATE_INITIAL -> >> MMSTATE_SESSION_DISCONNECTING ) >> [L4DUI] CL4DBasePanel::OnLevelLoadingFinished( No Error, , ) >> [L4DUI] CL4DBasePanel::OnFrameClosed( 2, 21 ) >> [L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 ) >> [L4DUI] CL4DBasePanel::CloseAllWindows() >> [L4DUI] After close all windows: >> [L4DUI] OnOpen( `MainMenu`, caller = `<NULL>`, hidePrev = 1, setActive = >> 1, wt=22, wpri=0 ) >> [L4DMM] CMatchmaking::SwitchToState( 10 -> 0 ) ( >> MMSTATE_SESSION_DISCONNECTING -> MMSTATE_INITIAL ) >> [L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE) >> [L4DMM] CMatchGame::RemoveAllPlayers >> [L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE) >> [L4DMM] CMatchGame::RemoveAllPlayers >> [L4DMM] CMatchmaking::SwitchToState( 0 -> 2 ) ( MMSTATE_INITIAL -> >> MMSTATE_CREATING ) >> [L4DMM] CSession::SwitchToState( 0 -> 1 ) (NONE - CREATING) >> lobby member 0 == 11000010063aa2c >> lobby member 1 == 110000100b2b377 >> lobby member 2 == 110000100c33fd8 >> lobby member 3 == 110000101b404c1 >> My ID: 110000101b404c1 >> Owner ID: 110000100c33fd8 >> [L4DMM] CSession::GetSessionId() => sessionid = 184010e8a9c8408 >> [L4DMM] CSession::UpdateCreating() => sessionid = 184010e8a9c8408 >> [L4DMM] CMatchmaking(state = 2)::SessionNotification( 18(CREATED_CLIENT), >> 0 ) >> [L4DUI] CUIGameData::SessionNotification( 18, 0 ) >> Client: CreateSession successful >> [L4DMM] CMatchmaking::SwitchToState( 2 -> 8 ) ( MMSTATE_CREATING -> >> MMSTATE_SESSION_CONNECTING ) >> [L4DMM] CSession::SwitchToState( 1 -> 3 ) (CREATING - IDLE) >> [L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 ) >> [L4DMM] CMatchmaking(state = 8)::SessionNotification( >> 8(CONNECT_NOTAVAILABLE), 0 ) >> [L4DMM] CMatchmaking::SwitchToState( 8 -> 0 ) ( MMSTATE_SESSION_CONNECTING >> -> MMSTATE_INITIAL ) >> [L4DMM] CSession::SwitchToState( 3 -> 0 ) (IDLE - NONE) >> [L4DMM] CSession::GetSessionId() => sessionid = 0 >> [L4DMM] CMatchGame::RemoveAllPlayers >> [L4DUI] CUIGameData::SessionNotification( 8, 0 ) >> [L4DUI] UpdateWaitPanel( #L4D360UI_WaitScreen_SystemLinkFailed ) >> [L4DUI] CloseWaitScreen( (null) ) >> [L4DUI] OnOpen( `GenericConfirmation`, caller = `<NULL>`, hidePrev = 0, >> setActive = 0, wt=13, wpri=1 ) >> [L4DUI] GenericConfirmation::SetWindowTitle : >> #L4D360UI_MsgBx_ConnectionFailed >> [L4DUI] GenericConfirmation::SetMessageText : #L4D360UI_MsgBx_HostLost >> >> >> >> 2008/11/20 AnAkIn . <[EMAIL PROTECTED]> >> >> Maybe this was not the correct error message, but the message I just got >>> while trying to join my server with Steam Groups: >>> >>> "Connection with this session has been lost" >>> >>> 2008/11/20 ics <[EMAIL PROTECTED]> >>> >>> This happens to me only when server is full where i try to connect >>>> directly. It could have been more informative error message. >>>> >>>> -ics >>>> >>>> AnAkIn . kirjoitti: >>>> > When trying to join my server from a Steam Group or just direct >>>> connect, >>>> > there are some times I can't join it at all, it keep saying >>>> "Connection to >>>> > server lost" during connection. This has been happening to other >>>> people I >>>> > know, and it seem to only happen to some people because I could join >>>> my >>>> > server just fine. >>>> > >>>> > I'm not sure but I did a "heartbeat" and it seems to have fixed it >>>> then, but >>>> > that may be a coincidence. >>>> > >>>> > >>>> > AnAkIn >>>> > _______________________________________________ >>>> > To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> > >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>> >>> >> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

