Seem like there are some new errors in red (they also show up in the console
in red) if this can help.


[L4DMM] CSession::UpdateCreating() => sessionid = 184010e9301c007
[L4DMM] CMatchmaking(state = 2)::SessionNotification( 18(CREATED_CLIENT), 0
)
[L4DUI] CUIGameData::SessionNotification( 18, 0 )
Client: CreateSession successful
[L4DMM] CMatchmaking::SwitchToState( 2 -> 8 ) ( MMSTATE_CREATING ->
MMSTATE_SESSION_CONNECTING )
[L4DMM] CSession::SwitchToState( 1 -> 3 ) (CREATING - IDLE)
Cannot send to client info with NULL XUID!
New client. Client Info: ID: 42262260, Players: 1, Gamertag: maxpayne,
Avatar: 0, Team: 0
[L4DMM] CMatchGame::AddPlayer( 11000010284def4 )
Cannot send to client info with NULL XUID!
New client. Client Info: ID: 12225757, Players: 1, Gamertag: MarMoTTe o:,
Avatar: 2, Team: 0
[L4DMM] CMatchGame::AddPlayer( 110000100ba8cdd )
Cannot send to client info with NULL XUID!
[L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 )
Null client pointer in ClientDropped!
[L4DMM] CMatchmaking(state = 8)::SessionNotification(
8(CONNECT_NOTAVAILABLE), 0 )
[L4DMM] CMatchmaking::SwitchToState( 8 -> 0 ) ( MMSTATE_SESSION_CONNECTING
-> MMSTATE_INITIAL )
[L4DMM] CSession::SwitchToState( 3 -> 0 ) (IDLE - NONE)
[L4DMM] CSession::GetSessionId() => sessionid = 0
[L4DMM] CMatchGame::RemoveAllPlayers
[L4DUI] CUIGameData::SessionNotification( 8, 0 )
[L4DUI] UpdateWaitPanel( #L4D360UI_WaitScreen_SystemLinkFailed )
[L4DUI] CloseWaitScreen( (null) )
[L4DUI] OnOpen( `GenericConfirmation`, caller = `<NULL>`, hidePrev = 0,
setActive = 0, wt=13, wpri=1 )
[L4DUI] GenericConfirmation::SetWindowTitle :
#L4D360UI_MsgBx_ConnectionFailed
[L4DUI] GenericConfirmation::SetMessageText : #L4D360UI_MsgBx_HostLost
Cannot send to client info with NULL XUID!


2008/11/21 AnAkIn . <[EMAIL PROTECTED]>

> I tried about 20 times to join my versus server where there is 7 people in
> it and it keep telling me "Connection with this session has been lost", I've
> tried doing an "heartbeat" but it didn't fix it.
>
> I tried about 10 servers, same problem, seem like a client issue.
>
> 2008/11/21 AnAkIn . <[EMAIL PROTECTED]>
>
> If this can help, the console error when "Connection to server lost"
>> happens:
>>
>>
>> Connecting to 91.121.121.81:27017...
>> 24.116:  Sending UDP connect to 91.121.121.81:27017
>> Server using lobbies #1, requiring pw no, lobby id 184010e955ac808
>> [L4DMM] CMatchmaking( state = 5 - MMSTATE_SEARCHING )::JoinSession
>> sessionid = 184010e955ac808
>> [L4DMM] CMatchmaking::SwitchToState( 5 -> 10 ) ( MMSTATE_SEARCHING ->
>> MMSTATE_SESSION_DISCONNECTING )
>> [L4DMM] CMatchmaking(state = 5)::SessionNotification( 0(FAIL_SEARCH), 0 )
>> [L4DUI] CUIGameData::SessionNotification( 0, 0 )
>> [L4DMM] CMatchmaking::SwitchToState( 5 -> 0 ) ( MMSTATE_SEARCHING ->
>> MMSTATE_INITIAL )
>> [L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
>> [L4DMM] CMatchGame::RemoveAllPlayers
>> [L4DUI] CUIGameData::Notify( SYSLINK_SEARCH_COMPLETED, 0, 0)
>> [L4DMM] CMatchmaking::SwitchToState( 0 -> 10 ) ( MMSTATE_INITIAL ->
>> MMSTATE_SESSION_DISCONNECTING )
>> [L4DUI] CL4DBasePanel::OnLevelLoadingFinished( No Error, ,  )
>> [L4DUI] CL4DBasePanel::OnFrameClosed( 2, 21 )
>> [L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 )
>> [L4DUI] CL4DBasePanel::CloseAllWindows()
>> [L4DUI] After close all windows:
>> [L4DUI] OnOpen( `MainMenu`, caller = `<NULL>`, hidePrev = 1, setActive =
>> 1, wt=22, wpri=0 )
>> [L4DMM] CMatchmaking::SwitchToState( 10 -> 0 ) (
>> MMSTATE_SESSION_DISCONNECTING -> MMSTATE_INITIAL )
>> [L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
>> [L4DMM] CMatchGame::RemoveAllPlayers
>> [L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
>> [L4DMM] CMatchGame::RemoveAllPlayers
>> [L4DMM] CMatchmaking::SwitchToState( 0 -> 2 ) ( MMSTATE_INITIAL ->
>> MMSTATE_CREATING )
>> [L4DMM] CSession::SwitchToState( 0 -> 1 ) (NONE - CREATING)
>> [L4DMM] CSession::SwitchToState( 1 -> 0 ) (CREATING - NONE)
>> [L4DMM] CMatchmaking(state = 2)::SessionNotification( 12(FAIL_CREATE), 0 )
>> [L4DMM] CMatchmaking::SwitchToState( 2 -> 0 ) ( MMSTATE_CREATING ->
>> MMSTATE_INITIAL )
>> [L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
>> [L4DMM] CMatchGame::RemoveAllPlayers
>> [L4DUI] CUIGameData::SessionNotification( 12, 0 )
>> [L4DUI] CUIGameData::SessionNotification( 27, 1 )
>> Lost connection to server
>> [L4DUI] CL4DBasePanel::CloseAllWindows()
>> [L4DUI] CL4DBasePanel::OnFrameClosed( 0, 22 )
>> [L4DUI] After close all windows:
>> [L4DUI] OnOpen( `MainMenu`, caller = `<NULL>`, hidePrev = 1, setActive =
>> 1, wt=22, wpri=0 )
>> [L4DUI] OnOpen( `GenericConfirmation`, caller = `MainMenu`, hidePrev = 0,
>> setActive = 0, wt=13, wpri=1 )
>> [L4DUI] GenericConfirmation::SetWindowTitle :
>> #L4D360UI_MsgBx_DisconnectedFromSession
>> [L4DUI] GenericConfirmation::SetMessageText : #L4D360UI_MsgBx_HostLost
>> [L4DUI] CL4DBasePanel::CloseAllWindows()
>> [L4DUI] CL4DBasePanel::CloseAllWindows() - Keeping msgbox type 13 of
>> priority 1.
>> [L4DUI] CL4DBasePanel::OnFrameClosed( 0, 22 )
>> [L4DUI] After close all windows:
>>
>> This is the one with "Connection with this session has been lost":
>>
>> Connecting to 87.98.139.117:27203...
>> 222.786:  Sending UDP connect to 87.98.139.117:27203
>> Server using lobbies #1, requiring pw no, lobby id 184010e8a9c8408
>> [L4DMM] CMatchmaking( state = 0 - MMSTATE_INITIAL )::JoinSession sessionid
>> = 184010e8a9c8408
>> [L4DMM] CMatchmaking::SwitchToState( 0 -> 10 ) ( MMSTATE_INITIAL ->
>> MMSTATE_SESSION_DISCONNECTING )
>> [L4DUI] CL4DBasePanel::OnLevelLoadingFinished( No Error, ,  )
>> [L4DUI] CL4DBasePanel::OnFrameClosed( 2, 21 )
>> [L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 )
>> [L4DUI] CL4DBasePanel::CloseAllWindows()
>> [L4DUI] After close all windows:
>> [L4DUI] OnOpen( `MainMenu`, caller = `<NULL>`, hidePrev = 1, setActive =
>> 1, wt=22, wpri=0 )
>> [L4DMM] CMatchmaking::SwitchToState( 10 -> 0 ) (
>> MMSTATE_SESSION_DISCONNECTING -> MMSTATE_INITIAL )
>> [L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
>> [L4DMM] CMatchGame::RemoveAllPlayers
>> [L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
>> [L4DMM] CMatchGame::RemoveAllPlayers
>> [L4DMM] CMatchmaking::SwitchToState( 0 -> 2 ) ( MMSTATE_INITIAL ->
>> MMSTATE_CREATING )
>> [L4DMM] CSession::SwitchToState( 0 -> 1 ) (NONE - CREATING)
>>  lobby member 0 == 11000010063aa2c
>>  lobby member 1 == 110000100b2b377
>>  lobby member 2 == 110000100c33fd8
>>  lobby member 3 == 110000101b404c1
>> My ID: 110000101b404c1
>> Owner ID: 110000100c33fd8
>> [L4DMM] CSession::GetSessionId() => sessionid = 184010e8a9c8408
>> [L4DMM] CSession::UpdateCreating() => sessionid = 184010e8a9c8408
>> [L4DMM] CMatchmaking(state = 2)::SessionNotification( 18(CREATED_CLIENT),
>> 0 )
>> [L4DUI] CUIGameData::SessionNotification( 18, 0 )
>> Client: CreateSession successful
>> [L4DMM] CMatchmaking::SwitchToState( 2 -> 8 ) ( MMSTATE_CREATING ->
>> MMSTATE_SESSION_CONNECTING )
>> [L4DMM] CSession::SwitchToState( 1 -> 3 ) (CREATING - IDLE)
>> [L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 )
>> [L4DMM] CMatchmaking(state = 8)::SessionNotification(
>> 8(CONNECT_NOTAVAILABLE), 0 )
>> [L4DMM] CMatchmaking::SwitchToState( 8 -> 0 ) ( MMSTATE_SESSION_CONNECTING
>> -> MMSTATE_INITIAL )
>> [L4DMM] CSession::SwitchToState( 3 -> 0 ) (IDLE - NONE)
>> [L4DMM] CSession::GetSessionId() => sessionid = 0
>> [L4DMM] CMatchGame::RemoveAllPlayers
>> [L4DUI] CUIGameData::SessionNotification( 8, 0 )
>> [L4DUI] UpdateWaitPanel( #L4D360UI_WaitScreen_SystemLinkFailed )
>> [L4DUI] CloseWaitScreen( (null) )
>> [L4DUI] OnOpen( `GenericConfirmation`, caller = `<NULL>`, hidePrev = 0,
>> setActive = 0, wt=13, wpri=1 )
>> [L4DUI] GenericConfirmation::SetWindowTitle :
>> #L4D360UI_MsgBx_ConnectionFailed
>> [L4DUI] GenericConfirmation::SetMessageText : #L4D360UI_MsgBx_HostLost
>>
>>
>>
>> 2008/11/20 AnAkIn . <[EMAIL PROTECTED]>
>>
>> Maybe this was not the correct error message, but the message I just got
>>> while trying to join my server with Steam Groups:
>>>
>>> "Connection with this session has been lost"
>>>
>>> 2008/11/20 ics <[EMAIL PROTECTED]>
>>>
>>> This happens to me only when server is full where i try to connect
>>>> directly. It could have been more informative error message.
>>>>
>>>> -ics
>>>>
>>>> AnAkIn . kirjoitti:
>>>> > When trying to join my server from a Steam Group or just direct
>>>> connect,
>>>> > there are some times I can't join it at all, it keep saying
>>>> "Connection to
>>>> > server lost" during connection. This has been happening to other
>>>> people I
>>>> > know, and it seem to only happen to some people because I could join
>>>> my
>>>> > server just fine.
>>>> >
>>>> > I'm not sure but I did a "heartbeat" and it seems to have fixed it
>>>> then, but
>>>> > that may be a coincidence.
>>>> >
>>>> >
>>>> > AnAkIn
>>>> > _______________________________________________
>>>> > To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>> >
>>>>
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>
>>>
>>>
>>
>
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