Yeah I haven't had to do this..  All my servers just keep running the
maps I've assigned them..

On Sun, Nov 23, 2008 at 2:03 PM, AnAkIn . <[EMAIL PROTECTED]> wrote:
> I don't think mapcycle even work in L4D, the maps just rotate depending of
> the map votes or what the lobbies decide.
>
> I have the default mapcycle (no versus maps) and my versus server just work
> fine.
>
> 2008/11/23 Bob Langley <[EMAIL PROTECTED]>
>
>> Also, I suggest you create a different mapcycle for VS maps and specify
>> that in your server##.cfg, which will keep it rotating with the 2 VS
>> maps only.
>>
>> Use the mapcycle cvar in your server##.cfg
>>
>> mapcycle "mapcycle_vs.txt"
>>
>> and create a new file mapcycle_vs.txt with just these 2 entries:
>> l4d_vs_farm01_hilltop
>> l4d_vs_hospital01_apartment
>>
>>
>> - Bob
>>
>> Steve Sumichrast wrote:
>> > I just posted this question on the list serv a few days ago.  Specify
>> > the map load in your cfg files and it won't matter.  I thought the
>> > same thing, when I go map to map it will execute my config -- wrong.
>> > It executes server.cfg every time, but not the +exec that's in the
>> > startup of the servers.  So what I do is have a general configuration
>> > file (settings.cfg).  Each server_cfg##.cfg file then runs "exec
>> > settings.cfg", which sets my servers to my steam group, etc -- global
>> > settings.  Then each server_cfg## contains the hostname, map load, etc
>> > -- that way I have two co-op servers per campaign (at startup, they
>> > can of course by modified by end users), and then also have two versus
>> > servers, just by loading the vs maps.
>> >
>> > I was scared as well that it would load this per map change, but it
>> doesn't.
>> >
>> > On Sun, Nov 23, 2008 at 1:12 PM, Steve <[EMAIL PROTECTED]> wrote:
>> >
>> >> No, it will only go back to the first map when the server empties.  At
>> >> least that's how it works for me.
>> >>
>> >> Flubber wrote:
>> >>
>> >>> Won't it go back to the first map of a vs campaign once the players
>> finish
>> >>> the first part?
>> >>>
>> >>> 2008/11/23 Neil Smith <[EMAIL PROTECTED]>
>> >>>
>> >>>
>> >>>
>> >>>> Thanks AnAkin
>> >>>>
>> >>>>
>> >>>> -----Original Message-----
>> >>>> From: [EMAIL PROTECTED]
>> >>>> [mailto:[EMAIL PROTECTED] On Behalf Of
>> AnAkIn .
>> >>>> Sent: 23 November 2008 09:10
>> >>>> To: Half-Life dedicated Linux server mailing list
>> >>>> Subject: Re: [hlds_linux] coop - versus mode
>> >>>>
>> >>>> Put the map mapname in each server##.cfg
>> >>>>
>> >>>> 2008/11/23 Neil Smith <[EMAIL PROTECTED]>
>> >>>>
>> >>>>
>> >>>>
>> >>>>> Hello everyone, I need some assistance.
>> >>>>>
>> >>>>> ATM I am running -fork 3 and have the servers set at different
>> difficulty
>> >>>>> levels with exec server##.cfg in the startup.
>> >>>>>
>> >>>>> Is it possible to run say one of the child servers as a versus only,
>> and
>> >>>>> one
>> >>>>> as a coop only mode?
>> >>>>>
>> >>>>> If it is possible how would I do it?
>> >>>>>
>> >>>>> Many thanks in advance for your help.
>> >>>>>
>> >>>>> Neil
>> >>>>>
>> >>>>> PS :- very nice job valve, well impressed with L4D :)
>> >>>>>
>> >>>>>
>> >>>>> _______________________________________________
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>> >>>>>
>> >>>>>
>> >>>>>
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>> >>>>
>> >>>>
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>> >>
>> >
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