That master server app was quite cool, but is WAY out dated and would require some serious recoding to match the new protocols. It was outdated even when WON was still in use, let alone steam.
However, something like that along with some network redirection of requests to the existing master server ips, would be the best client transparent solution. It really is a shame, steam could do a much better job to accommodate lan parties, and the solution on their end would not be very complicated. Its way much more work to have to create work arounds and hacks to do what should be very straight forward. Kev Per Kristiansen wrote: > There used to be a masterserver application for games that used that. > I think we tested it, but you would then have the get all the people setting > up servers > to point their server to your masterserver. And you need a server browser > that let you > define what masterserver they points to. > > My plan was to have a web page where people running servers could go in and > register > the IP, then a small script would check what was running on that ip:port, and > add it > to the master server. > > Scanning for servers was another thing we looked at, but with all the > "interesting" > security programs around, we were worried that assorted firewalls etc would > start > blocking traffick from the scna machine,report to AV/FW companies about "bad" > server scanning etc. > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

